Hello everyone,
I created a map using a heightmap and i have a question
how to correctly calculate texture coordinates for a texture that will be repeated on my map?
where factor tells how many times the texture is repeated per 1 unit. If your units are meters and the factor is 1 , then the texture is repeated once every meter.
Can you be a bit more specific? Like are the colors totally different than you expect (for example some of the RGB channels are swapped) or the texture is too bright / too dark (for example issue with gamma correction).
A screen shot also could help out a lot. Like, what you have and what you are supposed to have.