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was wondering , has any one used myGui?

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#1 thedodgeruk   Members   -  Reputation: 113

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Posted 25 February 2012 - 04:11 PM

i came across this

http://mygui.info/
http://www.ogre3d.or...MyGUI Compiling

it looks like i have ogre to use it ,

and for the life of me i cant get it to work .
was wondering if any one has any tips , cause i need a tool bar in and antTweak bar does not have enough scope for what i need

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#2 Ripiz   Members   -  Reputation: 121

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Posted 26 February 2012 - 02:08 AM

I am using it. I think it was created by Ogre team specifically for Ogre, however it has separate Ogre, OpenGL, DirectX 9/10/11 renderers, therefore it shouldn't be a problem to use anywhere.
I'd recommend getting SVN version: http://my-gui.svn.so...c/my-gui/trunk/
There's CMake folder which should create all projects you might need (assuming you know how to use CMake tool).

#3 thedodgeruk   Members   -  Reputation: 113

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Posted 26 February 2012 - 11:05 AM

is there a good tutorail on how to use cmake , tryed it a few times and the amount of link errors are pretty bad
just wish there was a pre-compied myGui out there for direxctx and visual studio

#4 Ripiz   Members   -  Reputation: 121

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Posted 26 February 2012 - 01:22 PM

There's not much tutorial, run CMake, point out CMake folder and press make project.

Well you could try compiling manually...
Copy all .cpp and .h files from MyGUIEngine and put them into separate project. You'll need to set some defines, one to build as library, and second to use FreeType.
Then you need to get FreeType 2, compile it and setup dependencies so MyGUI library links it.
You'll also need to compile renderer you wish to use from Platforms folder. I used separate project for it too.
You'll need a way to create GUI, if you don't want to do that with code build Layout Editor from Tools folder, it'll require some more files from other folders, just copy/paste them till it starts working. I use DirectX9 renderer for Layout Editor, which needed extra define to make it work correctly, not sure about other renderers.






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