Hello Everyone,
I am an experienced developer in "the serious business", and am currently trying my hand at game development.
Since I am starting my journey on a Macintosh, I also started to write for that platform and with the tools available here. This means Objective C, Cocoa and OpenGL/OpenAL.
I haven't found any good tutorials on that topic yet, and so I started to document my work in a step by step diary/tutorial as I am learning the ropes.
Maybe that stuff is also of interest to someone here. To entries about basic OpenGL wiring and OpenAL processing are already done. More will follow as I am progressing. I am currently writing the third entry about Gamepad control via the HIDManager.
Sorry, if that is the wrong place for it (it forums are quite big) or if posts like this are not welcome at all, in which case I can delete it (hopefully). But I thought, that maybe of use to someone here:
Part 1: http://dragonsandbyt...pengl-and-coco/
Part 2: https://dragonsandby...ound-of-openal/
Regards,
Mr. Raven
HowTo start writing games for Mac Os X using ObjC
Started by hr_rabe, Feb 25 2012 05:29 PM
7 replies to this topic
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#2 Members - Reputation: 104
Posted 26 February 2012 - 04:22 PM
Part 3 is available now: https://dragonsandbytecode.wordpress.com/2012/02/26/game-developers-diary-3-getting-in-control/
#3 Members - Reputation: 383
Posted 27 February 2012 - 01:46 PM
Nice iniciative!
I am still searching for Updated tutorials on OpenGL ES 2 as it is an option for iOS programming.
I found some articles in blogs but many features aren't handled anymore on the current version of OpenGL ES.
Just saying... if anyone have a link on that, post it here ;)
I am still searching for Updated tutorials on OpenGL ES 2 as it is an option for iOS programming.
I found some articles in blogs but many features aren't handled anymore on the current version of OpenGL ES.
Just saying... if anyone have a link on that, post it here ;)
Programming is an art. Game programming is a masterpiece!
#5 Members - Reputation: 104
Posted 11 April 2012 - 04:44 PM
Part 4 is available now: http://dragonsandbytecode.wordpress.com/2012/04/12/game-dev-diary-4-extending-the-control/
I expand on the controller aspect and give one possible solution, to go about keyboard and mouse controls, using Cocoa.
Took me a while to write this. Explaining something in written form is so hard... :/
Have fun with this.
I expand on the controller aspect and give one possible solution, to go about keyboard and mouse controls, using Cocoa.
Took me a while to write this. Explaining something in written form is so hard... :/
Have fun with this.
#7 Members - Reputation: 104
Posted 13 April 2012 - 04:45 AM
Pretty good introductory articles, although you should probably give your MyGamePadController class a dealloc method that removes your HID Manager from the runloop and then call CFRelease on it. Core Foundation stuff isn't covered by ARC.
Noted.
Thanks for spotting it. This has now been rectified.
#8 Members - Reputation: 104
Posted 07 June 2012 - 11:16 AM
hi again.
After some downtime. Here is the fifth part: https://dragonsandbytecode.wordpress.com/2012/06/07/game-dev-diary-5-about-textures-and-2d/
This time, I cover using the 2D Projection as well as a basic introduction into Textures
After some downtime. Here is the fifth part: https://dragonsandbytecode.wordpress.com/2012/06/07/game-dev-diary-5-about-textures-and-2d/
This time, I cover using the 2D Projection as well as a basic introduction into Textures






