[w]tech - Simple Motion-Blur and "Level of Detail"

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4 comments, last by GameDev.net 11 years, 5 months ago
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New video about a simple Motion-Blur effect and the integration of a technique called "Level of Detail":
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We have created a small testroom for presentation and a donut model to show the switching between different detail-levels of the mesh. Lower levels of detail were generated with MeshLab (http://meshlab.sourceforge.net/)
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Click here to view the iotd
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Haha a good extra plus for the nice music xD
"There will be major features. none to be thought of yet"
Those donuts are making my mouth water.
Donuts, is there something they cannot do ?
Donuts, is there something they cannot do ?
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