Royalty payment: H.264 compressor / MPEG-4 container
Members - Reputation: 292
Posted 28 February 2012 - 04:26 AM
Could someone please clarify following:
If I offer in my application the possibility to record videos based on the application's content (openGL drawings) using for example the H264 compressor with the MPEG-4 container, do I have to pay royalties to both of those organizations?
I was told that only those that distribute videos that are coded with above's technologies have to pay royalties. So in my case I could integrate the H264 compressor and MPEG container without having to pay?
Thanks for any advice
Crossbones+ - Reputation: 1832
Posted 29 February 2012 - 01:45 PM
However, if your application ships code that encodes video to H.264, you will need to pay the appropriate license fees to MPEG-LA, since you are shipping code that utilizes patented technology.
If your application doesn't actually contain any H.264 encoding code (but maybe makes use of a dll that already exists on the user's machine), then you would probably not need to pay.
The best thing to do is to check with MPEG LA Directly . They do (or did when I was having to deal with this stuff) have provisions for low-volume applications not needing to pay.
Executive Director, GameSoundCon
Brian Schmidt Studios, LLC
Executive Director, GameSoundCon:
GameSoundCon 2014:October 7-8, Los Angeles, CA
Founder, Brian Schmidt Studios, LLC
Music Composition & Sound Design
Audio Technology Consultant