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Voxel Terrain and Objects


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#1 Behemyth   Members   -  Reputation: 233

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Posted 29 February 2012 - 08:32 PM

When considering to make a voxel terrain, I wondered if all the objects outside of the terrain had to be created out of voxels also. Is this true?

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#2 Relfos   Members   -  Reputation: 322

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Posted 01 March 2012 - 05:30 AM

When considering to make a voxel terrain, I wondered if all the objects outside of the terrain had to be created out of voxels also. Is this true?

No, you can mix normal polygonal meshes with voxels (and usually voxel terrains are converted internally to polygonal meshes for rendering)

#3 Behemyth   Members   -  Reputation: 233

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Posted 01 March 2012 - 09:26 AM

Whew*, thank you very much!

#4 meeshoo   Members   -  Reputation: 508

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Posted 01 March 2012 - 10:42 AM

Yeup, the voxels are more related to how you keep your terrain stored, as a "solid chunk" of terrain, that lets you create holes and caves in it easily, as opposed to more traditional "heightmap based" approach.




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