Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Tracing a ray to a certain X value


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
23 replies to this topic

#21 exextatic   Members   -  Reputation: 111

Like
0Likes
Like

Posted 22 March 2012 - 05:13 PM

Bump...

Sponsor:

#22 exextatic   Members   -  Reputation: 111

Like
0Likes
Like

Posted 26 March 2012 - 08:52 PM

Bump

#23 exextatic   Members   -  Reputation: 111

Like
0Likes
Like

Posted 28 March 2012 - 10:58 PM

Bump...

#24 Evil Steve   Members   -  Reputation: 1987

Like
0Likes
Like

Posted 29 March 2012 - 02:59 AM

It's fairly pointless bumping the topic for 2 weeks, I don't think anyone really knows :)

You could try to reduce things down to a minimal sample that exhibits the problem - does it happen with a single viewport? Does it happen if you don't render anything (And output pixel positions as debug print with OutputDebugString() or similar)? Does it happen if the viewports are different sizes?

Steve Macpherson
Systems Programmer

Rockstar North





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS