#1 Members - Reputation: 131
Posted 01 March 2012 - 07:24 AM
I just red a review about RTS game and as "cons" was mentioned that there is no Campain. I am usually skipping campains as they have limited researching tree or technologies or units and prefer "random maps" or "skirmishes".
Are there players, not RPG fans, but RTS fans, who think that RTS without campains is in bad situation?
Another cliche is the research tree and technology upgrades. Personally I think the development of a "race" could be possible even without research tree but maybe some people will be shocked when such are not presented.
I dont mean these things should be removed, but lets say a game is non-standard and is still RTS. What you can't miss in a RTS?
#2 Members - Reputation: 1015
Posted 01 March 2012 - 07:56 AM
I dont play campaigns of RTS games (the base building-control-units ones... maybe if its close up controlling a few units), i think campaigns are more interesting for FPS games and such because of the cool maps, visual effects and dat feel.
If i play RTS i play it for the base building.
#4 Crossbones+ - Reputation: 1459
Posted 01 March 2012 - 08:38 AM
#5 Senior Moderators - Reputation: 4745
Posted 01 March 2012 - 09:10 AM
Blizzard could delete ladder play entirely, and I'd be just as happy.
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#6 Members - Reputation: 4606
Posted 02 March 2012 - 07:53 AM
It depends on your goals. For a multiplayer centric game, FPS or RTS, a campaign is more of an add on than a must have. When I want to play a multiplayer game I almost always skip any missions/campaign and jump directly into MP games.Are there players, not RPG fans, but RTS fans, who think that RTS without campains is in bad situation?
A strategy game is not a tactical game. There you need to deploy strategically decisions and not only tacticals. With tactical decisions I mean direct countrol of units, combat , micromangement etc, with strategically decisions I mean resource mangement, production queue and research.Another cliche is the research tree and technology upgrades. Personally I think the development of a "race" could be possible even without research tree but maybe some people will be shocked when such are not presented.
Research could be a powerful addition to a strategy game. A tech-tree makes long term planning really critical and you can out-rule an opponent through strategical planning of your path through the tech tree, even if your opponent is much better in a tactical sense (i.e. better micro-management).
I think that all three categories - resource mangement, production queue(build order) and research - are important and delivers a minimum set of diversitiy. With only two your game play options are really limited and will get boring quite fast. When you want to get rid of one of them, I would sugguest to invest more in other parts of the game, i.e. a tactical component.I dont mean these things should be removed, but lets say a game is non-standard and is still RTS. What you can't miss in a RTS?
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