So I have arranged a team consisting of myself and 3, maybe 4, others. We have been designing a 3D multiplayer battle game with some RPG elements. I'm the head programmer of the project, and I was wondering what others would suggest for languages or engines to use for this type of thing?
I'm fairly experienced with C++ and OpenGL, but there are some In-Game UI elements I'm not sure I would be able to program with just C++ and OpenGL. The game will consist of basic polygonal 3D models with no fine detail at first, and basic texturing, until we hire an artist onto the team. The only in-game GUI elements I will really need are a spell bar with drag N drop spell elements, and a simple inventory.
So, if you have experience with this type of thing, please make a suggestion.
Thanks,
Hodgeka
Game Idea - Language/Engine Suggestions
Started by Hodgeka, Mar 01 2012 11:04 AM
4 replies to this topic
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#3 Members - Reputation: 280
Posted 01 March 2012 - 12:45 PM
If you hire an artist, make sure that he/she know basic things like why not to have 2000000 triangles on every model. Someone that is good enough on both programming and design will make a good integration with the programming instead of giving you more work.
My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz
"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."
#5 Members - Reputation: 99
Posted 02 March 2012 - 10:46 PM
I'll definitely check out the UDK. Anybody have any other suggestions?
Visual3d.NET is C Lang and .XNA. We are wrokging with it for our game on there and the graphics and API is simple to edit in the Visual Scripting. The Video Tutorials are great I am a Artist on the team and even I can do programming witht he tutorials. The Engine Editor is made for peopel that do not do a lot of programming though it also makes programming more simple.






