when i render the scene, use this matrix, it render the whole scene, include the object under the water.
so, when i use this render target as a shader resource view, it looks like this:
I find some materials in google, they said I must create a new projective matrix, which is used to make the plane to be the near clip plane.
I want to clip the primtive which is under the water( the reflection plane).
I want to know how to creat this skewed projection matrix form the reflection plane and the original projective matrix.
or other there are other measures..
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I have resolved matrix problem.






