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Never made a 3D game before, need some advice


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#1 TEams   Members   -  Reputation: 100

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Posted 02 March 2012 - 04:12 PM

Hey there everyone,
I am completely new to this forum and to the subject in general. I've made 2D sidescrollers in the past with basic point and click software, as well as MS-DOS 'If, then' statement oriented text games. Pretty old school, yes. It was the only software I could get at the time to work with and I wasn't too interested in diving deep with the game design. So, the problem is this:

I am creating something with writing that I would like to make a companion world to. Basically I write the story, then design some levels according to the moods, atmospheres, and weather related events in the story. I'm looking for it to be an interactive world, not necessarily a mission based game. I'm more focused on the art aspect and designing a world in accordance to my story. My needs for this 'game' would be a software that can program Windows and iOS games, and not require code. More of a program where I can focus more on designing the levels visually then having to code in and focus on a lot at one time. I have looked into the UDK development program (Unreal) and wonder if that would be what I'm looking for? I just need something basic, simple to learn, and visual, not code based. If anyone can assist me, I'd really appreciate it. Thank you.
Solace and Quiescence. Natural beauty. Solitarily Alive. Barren realism realization stops. Waving in the wind flailing is the spirit of whispers. No longer he speaks.

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#2 Tom Sloper   Moderators   -  Reputation: 8625

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Posted 02 March 2012 - 05:25 PM

You're in the wrong forum. Moving this to For Beginners.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 TEams   Members   -  Reputation: 100

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Posted 02 March 2012 - 05:32 PM

Thanks Tom, I'm a member of other forums but wasn't positive how this one works (different formats). I appreciate you directing this to the correct spot.
Solace and Quiescence. Natural beauty. Solitarily Alive. Barren realism realization stops. Waving in the wind flailing is the spirit of whispers. No longer he speaks.

#4 Memories are Better   Prime Members   -  Reputation: 769

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Posted 02 March 2012 - 05:56 PM

Based on your requirements I would say Unity, you can focus more on the game itself oppose to coding, but you will eventually have to code just not as much, I only played around with Unity for a few days and there was very little amount of programming involved, however that isnt to say it is completely code free, just getting started up on a project doesnt require much or any code.

#5 TEams   Members   -  Reputation: 100

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Posted 02 March 2012 - 06:22 PM

Thank you Dynamo, I'll look into that. The thing is, I have a multi-faceted project in which I'm immersing myself into many unknowns to market a product on a different creative spectrum then gaming. I want to direct my purpose solely into that project, but have the other projects easily accessible on the side. I have to code an entire website and engage myself in Flash 8, so learning those two things itself and giving myself a 6 month time frame to complete everything makes some things have to be simpler then others. Is the coding complex in Unity? I've never heard of it, mainly because I've only heard of Visual Basic, Flash, UDK, and Cryengine as game development tools. So out of the loop here, but I would love to start a beginner project, and delve deeper into it when I can. The main thing I was is for the user of this game to immerse themselves in surreal landscapes, possibly just having it be exploring, but I was considering having little 'eggs' for the player to find long the way. It's more a showcase of the terminology and literature than a game, basically a visual aid to a product already in development. I appreciate the input and look forward to any further contributions : )
Solace and Quiescence. Natural beauty. Solitarily Alive. Barren realism realization stops. Waving in the wind flailing is the spirit of whispers. No longer he speaks.

#6 TEams   Members   -  Reputation: 100

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Posted 02 March 2012 - 07:32 PM

Based on your requirements I would say Unity, you can focus more on the game itself oppose to coding, but you will eventually have to code just not as much, I only played around with Unity for a few days and there was very little amount of programming involved, however that isnt to say it is completely code free, just getting started up on a project doesnt require much or any code.


Looking more at Unity, it's a beautiful engine. I'd love to go more in depth with this one. I'll be looking through tutorials and finding literature on it soon. I looked on the actual site and downloaded the free version, is the pro version something recommended with beginners? I know it has a lot of stuff I wouldn't understand but it also has iOS and a lot of other design features. 1,500 is kind of a big drop, I'll talk to my adviser after getting more input from you all. I'll be using this for future projects as well so whatever input you can give on this engine would help : ) thank you.
Solace and Quiescence. Natural beauty. Solitarily Alive. Barren realism realization stops. Waving in the wind flailing is the spirit of whispers. No longer he speaks.

#7 Reizakurou   Members   -  Reputation: 109

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Posted 03 March 2012 - 08:24 AM

Maybe you could try Blender? It's much Visual-based, and you can add python codes for extending your applications.

#8 ravenking99   Members   -  Reputation: 114

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Posted 03 March 2012 - 05:01 PM

Maybe you could try Blender? It's much Visual-based, and you can add python codes for extending your applications.

Sure you could try Blender which uses Python, but you would need to add a few other softwares maybe Ogre which is C++ and Bullet Physics or add jMonkey Engine which is java based.

Me thinks if you used Blender you might also download jMonkey engine which works with windows, mac, linux, and androids. http://jmonkeyengine.com/

#9 TEams   Members   -  Reputation: 100

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Posted 04 March 2012 - 02:02 AM

Thanks for all of the replies so far, I really appreciate them all. I have personally looked at each of these major recommendations:
Unity
Blender
jMonkey

and personally so far Unity has it for me. I was using Blender in the past, or at least trying to, a bit last year... I didn't understand hardly any of it, I was looking at it for animations. I'm sure it's simpler than I made it out to be, and I can look into it but so far Unity looks the best for my purpose, realistic levels that emulate weather and different sceneries. Blender I saw some things with some absolutely stunning beautiful grass scenescapes, but I believe it would take quite awhile to get into it. If I'm mistaken and someone can point me to a 'beginners guide to blender' I'd appreciate it, the engine amazed me with some of the things I saw. Unity and Blender are up there for me. Looking at the videos I saw on jMonkey there were far too many unrealistic ones that I saw for me to go with it definitely. Again my opinion is based on observation and I know pretty much nothing about how to use any of these softwares, I just want to get the most out of something that is easily operable. Thanks : )
Solace and Quiescence. Natural beauty. Solitarily Alive. Barren realism realization stops. Waving in the wind flailing is the spirit of whispers. No longer he speaks.

#10 Memories are Better   Prime Members   -  Reputation: 769

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Posted 04 March 2012 - 02:23 PM

I was using Blender in the past, or at least trying to, a bit last year... I didn't understand hardly any of it, I was looking at it for animations. I'm sure it's simpler than I made it out to be


I was going to recommend blender first but I havent really used it out of a modelling sense though it is amazing and powerful. Blender guides have massively improved, I am not sure when they did this but theres a brilliant wiki page and unlike official tutorials before these tutorials are actually upto date. I would rate blender higher than Maya but then I moan about Maya at any given chance, even in threads that arent even Maya related haha however theres a lot of key bindings you have to get familiar with in blender, where as with Maya everything is just there lagging your screen ;)

Anyway the blender tutorial is http://wiki.blender.org/index.php/Main_Page where 'User Manual' is the actual guide (Tutorials seems to be getting merged with User Manual)

It looks like it is a good guide, I briefly looked at some of the sections the other day and it seemed nicely documented

#11 TEams   Members   -  Reputation: 100

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Posted 04 March 2012 - 09:03 PM

Thanks a lot : ) I was impressed by Blenders ability with the survival horror maps. Not exactly all of what I want to create, but a part of it. I'll look more into that as well, thanks a lot for the resources everyone. Gives me a lot of things to look at. Those who have used Unity or Blender, when I decide which to use I may need someone to come to with questions that I haven't been able to find answers to, or don't understand. Anyone down to being a mentor? lol : D
Solace and Quiescence. Natural beauty. Solitarily Alive. Barren realism realization stops. Waving in the wind flailing is the spirit of whispers. No longer he speaks.




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