Compressing mesh attributes,
Members - Reputation: 3018
Posted 02 March 2012 - 07:45 PM
I was considering changing to formats like R16G16B16A16_FLOAT for position, R16G16B16A16_SNORM for normals and R16G16_UNORM for texture coordinates, as this reduces the size of my meshes considerably. I'm not 100% sure yet if the precision will be adequate and am interested to hear if anyone else uses similar formats.