Any good recommendations book for complete system engineering for game design?
I need the complete example of the system analysis and design phase (ex:UML)
So far, I found this book only:
Software Engineering for Game Developers [With CDROM]
by John P. Flynt, Omar Salem
however its been sold out in amazon and Im looking for its CD-Rom which contains the UML data for a game.
Anyway, looking that its been published in 2004, is there any newer books in the same area that give depth system engineering explanation and example in game design?
Many Thanks
Any good recommendations book for complete system engineering for game design?
Started by ajeaje, Mar 03 2012 03:21 AM
4 replies to this topic
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#3 Staff - Reputation: 8925
Posted 06 March 2012 - 12:44 AM
There tend not to be many resources on this particular topic, as there's no one correct approach and you'll see almost as many ways of structuring the underlying code as you'll see different games -- not to mention plenty of games are quickly thrown together with minimal thought given to structure beyond getting things to work -- even in games that have been beautifully engineered, there may not be any UML (or similar) diagrams for you to investigate.
If it helps though, remember that games aren't all that special -- they're just like any other type of software, and you can apply the lessons you learn from books that aren't focussed specifically on games. If this sort of topic interests you you're probably best of looking for general software design and engineering books rather than references which discuss games.
Sorry my answer isn't more specific, but does that help at all?
If it helps though, remember that games aren't all that special -- they're just like any other type of software, and you can apply the lessons you learn from books that aren't focussed specifically on games. If this sort of topic interests you you're probably best of looking for general software design and engineering books rather than references which discuss games.
Sorry my answer isn't more specific, but does that help at all?
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
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#4 Members - Reputation: 391
Posted 07 March 2012 - 02:53 PM
Jason Gregory's Game Engine Architecture is, out of my 20 odd game dev books, the only one that has great coverage for this topic - plus it's brilliantly written by a game developer aimed at game developers.
Did I mention it was brilliant...?
Did I mention it was brilliant...?
#5 Members - Reputation: 392
Posted 07 March 2012 - 04:08 PM
Did I mention it was brilliant...?
I agree. It's one of the only game-specific books I always pick through and think "Hmm, that would be useful". It's fairly high-level, but full of good ideas
I'd possibly say it's the new McShaffry book ;-)






