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Sprites not recieveing Anti-Aliasing


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#1 DarkRonin   Members   -  Reputation: 616

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Posted 03 March 2012 - 08:13 PM

Hi Guys,

I have created a quick framework for a game I am working on that uses sprites for all of the graphical content.

I have turned on AA in d3dpp.

d3dpp.MultiSampleQuality=2;
d3dpp.MultiSampleType=D3DMULTISAMPLE_NONMASKABLE;

But, the AA doesn't seem to have any effect on my sprites. The edges are still clearly pixelated with no blending at all.

Is this normal for sprites in DirectX 9.0c?

Also, the sprites are in screen space if that makes any difference.

Thanks in advance Posted Image


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#2 DarkRonin   Members   -  Reputation: 616

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Posted 05 March 2012 - 07:55 PM

Solved it.

Thanks for your help.

#3 wizzy121   Members   -  Reputation: 260

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Posted 08 March 2012 - 02:01 AM

How did you solve it?

Are you using D3DXSprite or roll-your-own??




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