I'm new to this site, so forgive me if I'm posting this in the wrong place, or if it's been answered before, but I'm confused about something regarding DXGI_FORMATs and I figure someone here might know the answer.
When I create render targets (for shadow maps) I use DXGI_FORMAT_R16G16B16A16_UNORM, but when I create my swap chain, I'm passing R8G8B8A8 instead. Anything different fails. Is there a reason that I can't use anything other than DXGI_FORMAT_R8G8B8A8_UNORM to create a swapchain? I can't find any information about it anywhere, so maybe it's obvious and / or I'm doing something wrong.
1 reply to this topic
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Posted 05 March 2012 - 05:07 PM
Only a subset of formats support being used for display scan out. If you go to the DXGI overview in the docs, there is a table with supported formats for each feature level. You can also see the available output formats in the D3D caps viewer.