Members - Reputation: 101
Posted 04 March 2012 - 10:26 PM
When I create render targets (for shadow maps) I use DXGI_FORMAT_R16G16B16A16_UNORM, but when I create my swap chain, I'm passing R8G8B8A8 instead. Anything different fails. Is there a reason that I can't use anything other than DXGI_FORMAT_R8G8B8A8_UNORM to create a swapchain? I can't find any information about it anywhere, so maybe it's obvious and / or I'm doing something wrong.
Moderators - Reputation: 17899
Posted 05 March 2012 - 05:07 PM