Members - Reputation: 120
Posted 05 March 2012 - 11:26 AM
what i don't understand is why are some images/tiles here are cut in half, and some are whole. Check row 4/5 fences or check the boats further down.
Now scroll a little more down and see some of the larger images are whole but the house are cut in pieces.
GDNet+ - Reputation: 9970
Posted 05 March 2012 - 01:25 PM
Imagery doesn't have to be consistent so long as the engine and data formats can deal with it.
Crossbones+ - Reputation: 23389
Posted 05 March 2012 - 03:20 PM
In tilesets (spread out to grab rectangles of pixels):
In games (rectangles of pixels overlapping):
(Pardon my uneven red lines that don't properly line up)
How are you going to separate the tiles properly, if the middle chunk actually goes one row lower (one half-tile lower) than the others?
The chunks of the house on the left and the right are half-obscured by the center chunk of the house.
Remember with isometric tiles, every other row is offset by half a tile both vertically and horizontally. So if two pieces of tile fit together on two seperate rows, the one tile behind the other tile will be half obscured.
It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
[Need web hosting? I personally like A Small Orange]