Members - Reputation: 120
Posted 05 March 2012 - 11:26 AM
what i don't understand is why are some images/tiles here are cut in half, and some are whole. Check row 4/5 fences or check the boats further down.
Now scroll a little more down and see some of the larger images are whole but the house are cut in pieces.
GDNet+ - Reputation: 12251
Posted 05 March 2012 - 01:25 PM
Imagery doesn't have to be consistent so long as the engine and data formats can deal with it.
throw table_exception("(ノ ゜Д゜)ノ ︵ ┻━┻");
Crossbones+ - Reputation: 30304
Posted 05 March 2012 - 03:20 PM
In tilesets (spread out to grab rectangles of pixels):
In games (rectangles of pixels overlapping):
(Pardon my uneven red lines that don't properly line up)
How are you going to separate the tiles properly, if the middle chunk actually goes one row lower (one half-tile lower) than the others?
The chunks of the house on the left and the right are half-obscured by the center chunk of the house.
Remember with isometric tiles, every other row is offset by half a tile both vertically and horizontally. So if two pieces of tile fit together on two seperate rows, the one tile behind the other tile will be half obscured.
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