Crossbones+ - Reputation: 3754
Posted 05 March 2012 - 03:02 PM
Crossbones+ - Reputation: 23363
Posted 05 March 2012 - 04:01 PM
Pick an API that can just draw a single image rotated in whatever way it wants. Most hardware accelerated 2D or 3D APIs can do this.
If your API of choice can't do that, then for games you really only need to do one image per every 15 degrees or rotation, or perhaps even less (every 22.5 degrees or something).
Every 1 degree = 360 images for every one image you want to rotate.
15 degrees = 24 images for every one image you want to rotate.
22.5 degrees = 16 images
45 degrees = 8 images
It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
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