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Posted 05 March 2012 - 06:09 PM
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Posted 06 March 2012 - 09:13 AM
Besides other threads here, we had some detailed discussion back in 2008 about the implementation of an animation blending and layering system (click here). However, it doesn't deal with imports from a DCC.
Yes the intention would be to animate in a game engine, but with complicated models i assumed it would be very tricky to assign the weight of the vertex to the bones, so if i could somehow use what was done in blender it would be nice. I really just intend to get some grasp of how skeletal animation is done to be honest. Im going to look around cal3d.