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Son of Nor

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#61 ChrisPolus   Members   -  Reputation: 322

Posted 24 March 2013 - 01:59 PM

This week's updates:

  • We put the crystal holder into the "Mirror Room".
  • Our water code was optimized and we tested it in our playground map.
  • 90° death rotation jiggle dive
  • Sand devils
  • We implemented absorption of wind magic, now you can harvest powers from sand devils and the like.
  • We implemented the wind push spell again and polished the terraforming aspect of it as well as the effect.
  • As a special feature I put in Julian who explains how the terraforming algorithm works ;)

http://www.youtube.com/watch?v=oydzDfJRbPQ


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

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#62 ChrisPolus   Members   -  Reputation: 322

Posted 31 March 2013 - 09:29 AM

For all of you who celebrate this Sunday in any way, shape or form: HAPPY EASTER friends in all parts of the world! We have a looong list of presents of new cool stuff and some surprises for ourselves.

  • We put together a scenery to make some nicer screenshots.
  • Julian coded a new shader that takes 5 textures: seamless diffuse, seamless ambient occlusion and its normal map and additionally 1 AO with integrated highlights and its normal map per specific rock model (not seamless).
  • The new shader was requested by Ruben who created new rocks that looks so much better again than what we had.
  • Ruben did an animation for absorbing magical elements such as fire or wind - doesn't look right yet.
  • Ruben did an animation for running sideways.
  • Aaron did an animation for the fire burst spell - we're quite happy with this one, only minor tweaking needed.
  • Daniel created new sand particle textures for when rocks hit the sand.
  • Julian implemented the new dust cloud effect with Daniel's texture.
  • There's something special going on with canyon walls. You can point your telekinesis at huge rocks. But you're not powerful enough to lift them in any way. Instead, ...
  • LOOK what the Easter Bunny brought us! THANKS BERND! And HAPPY EASTER everybody.

Take care and watch out for April Fool's jokes tomorrow!

http://www.youtube.com/watch?v=idnyhuKmjdY


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#63 ChrisPolus   Members   -  Reputation: 322

Posted 07 April 2013 - 05:49 AM

This week you’ll finally see something else than our usual test level ;)

  • We’re full of chocolate after Easter. In German you’d say “kugelrund”.
  • New color set on the character that players will be able to customize.
  • Improving the tutorial: the new drawbridge is in and works.
  • Sarahul get their armor, the first piece is already on their body and it works with the rig.
  • There’s a slight problem now there, though. Sarahul tend to lean forward too much for some reason.
  • Our Kickstarter, if everything works out, is scheduled fro April 17th. Still a lot to do until that date though!
  • New gorgeous red rock test scene where we play with lighting, rock placement and other eye candy.
  • New gorgeous volcanic rock test scene with bones, sand devils where we play with the same things. Bones are a little bright though.
  • Our ragdolls now work really well! Let’s celebrate that with some cliff diving.
  • Ragdolls need to rest, too.

We'd be very grateful for any help getting the ball rolling on Kickstarter on April 17th (if everything works out as planned). Every pledge will help :)

http://www.youtube.com/watch?v=p8cgs-OlWJg


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#64 ChrisPolus   Members   -  Reputation: 322

Posted 14 April 2013 - 04:00 PM

It's been a crazy week again. Soooo many updates!

  • We now have a backwards running animation. Backwards strafing is still silly looking.
  • After trying to fix it we got a funny animation bug. Animations would re-trigger constantly, resulting in the world's fastest one legged sprinter. It's worth a look.
  • There's a relaxed idle animation but now the character can switch to an aggressive idle animation when a fight begins.
  • There's a new character variation. He's got hair now.
  • Grim facial expression so the char doesn't smile when fighting enemies.
  • Ragdoll.
  • New terraforming up and down visual effect. It conveys the upwards/downwards movement better.
  • New visual indicator when absorbing fire or wind elements (the fire fairies are gone now).
  • Sarahul with armor work now, too. No more ridiculous forward leaning.
  • When enemies die, they don't just disappear, but disintegrate in a sandy fashion.
  • Kickstarter was pushed back to 24th April (if it works out this time)...
  • We got some pretty amazing Kickstarter reward illustrations back from our new illustrator. We love them, and they look good on our Kickstarter test page (you'll have to wait to see these).
  • Another outtake from our Kickstarter in-game shooting. In one game situation, Daniel managed to kill his colleagues Alex and Bernd with a single shot. Pwned.

We should have guessed it. Our Kickstarter campaign will be delayed by one week. It's now scheduled for April 24th. It's tax time in the US and it takes a looong time apparently to get the employer ID number and a bank account. Also, the verification payment from Amazon Payments to the account can take up to 7 days (this is what we're now waiting for). We started preparing this for a long time and now every little step takes a week. Devil is in the details...

http://www.youtube.com/watch?v=O2_RMFHVJRk


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#65 AlanSmithee   Members   -  Reputation: 1060

Posted 15 April 2013 - 07:04 AM

I've been following this project since the beggining and this last update was awesome!
Looks like a lot of things are comming together.

The only thing that I still think looks a bit odd is when the lizards (sorry i won't try to spell their name tongue.png) are falling, or are off balance. It looks as iff they are doing a ballet move or something tongue.png (2:23 in the youtube clip)

Anyways, good job and good luck with your kickstarter!

Edited by AlanSmithee, 15 April 2013 - 07:06 AM.


#66 ChrisPolus   Members   -  Reputation: 322

Posted 21 April 2013 - 07:10 AM

Animations are getting better and better. Also thanks to adjustments in the character animation controller!

  • Improved character animation controller: Animations now have shorter transition times and the character reacts more quickly to input changes.
  • Work on the fire burst visual effect. Experimentation with different types of flames.
  • Fire burst and wind push can now be cast up- and downwards. This is useful in up- and downhill battles. Previously, these spells could only be cast on the same horizontal axis the player was on, making up- and downhill battles impossible.
  • New fire enhancement visual effect.
  • New wind push visual effect.
  • Sarahul with bows now got a bow shooting animation. But we need to put the bow into the other hand. Last minute features always suffer from bugs...
  • I take an arrow to the ... behind.
  • Not exactly a feature, more of a byproduct. The Sarahul dispenser at work.
  • Julian takes a nap while I bring you weekly updates.
  • 3 DAYS to our Kickstarter campaign! We are still praying as some account verification process seems to still be ongoing. How long does that stuff take! Arghhh. Our nerves...

http://www.youtube.com/watch?v=XVXHWsI6FZg


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#67 ChrisPolus   Members   -  Reputation: 322

Posted 28 April 2013 - 04:32 PM

We got the Kickstarter down!

  • Everything was verified by all necessary 3rd parties and the Kickstarter campaign itself was approved too. Finally we're all set to go!
  • So our campaign will start Tuesday, April 30th! This time for sure! Man, this has been a long time in the making...
  • Windpush was improved. You cannot only cast the windpush up- and downwards but it will also terraform up- and downwards, too.
  • After our big spell system redesign we came around implementing spell combinations!
  • We moved on and are working on a new area. The Sarahul camp in front of the fire temple.
  • Level design documents and mood shots were created for that area.
  • You'll encounter an Aitharii, a guy of one of the races in Noshrac, in that level. Concepts have been done for this creature.
  • Blockout of this new area was done. No programming or active components yet though.
  • Julian sets me up.

http://www.youtube.com/watch?v=D5ZwQSPQWEw


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#68 ChrisPolus   Members   -  Reputation: 322

Posted 30 April 2013 - 07:04 AM

Tons of stuff happened!

  • We finally launched our Kickstarter campaign. Yaaay!

  • 2 completely new areas. The farm and the wind temple.

  • The farm is part of The Edge, the food has to come from somewhere, right?

  • The wind temple is the first sort of 'mysterious' area you'll encounter in the game.

  • We show some puzzle solving.

  • You can tear out rocks from canyon walls. This really feels powerful.

  • Julian teased you with spell combinations in the latest dev diary. It's implemented and we will show it in the next video update on Thursday.

son-kstindiedb.jpg

 

THANKS SO MUCH for being there with us on the way and all the feedback we constantly get! It all helps us getting better.


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#69 kuramayoko10   Members   -  Reputation: 386

Posted 30 April 2013 - 07:44 AM

Congratulations to the whole team. I am positive that your goal will be achieved shortly.

I've made my pledge :)


Programming is an art. Game programming is a masterpiece!

#70 ChrisPolus   Members   -  Reputation: 322

Posted 02 May 2013 - 10:28 AM

Thanks kuramayoko10! Very much appreciated :)


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#71 ChrisPolus   Members   -  Reputation: 322

Posted 02 May 2013 - 10:31 AM

Co-op mutliplayer is a big part of Son of Nor. In our Kickstarter update video you see what to expect and also who spell combinations work along with the first spell we have implemented, the fire tornado.

http://www.youtube.com/watch?v=ud-B4mNV4HE

You could really help us if you spread the word about our campaign (http://bit.ly/SonOfNor) on Twitter or Facebook :) Thanks!


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#72 ChrisPolus   Members   -  Reputation: 322

Posted 04 May 2013 - 03:53 AM

We reached the $30k mark on Kickstarter yesterday. But didn't have any time for celebration as we were busy

  • writing the update to reveal our first stretch goals
  • get Son of Nor on Greenlight
  • get PayPal up and running
  • create a short video response to an editor of Rock, Paper, Shotgun

So, yeah, we revealed our first stretch goal: spell variations. Per magical element you'll be able to choose from different flavors of your default spell. For fire for example, you can choose the fire burst you see in our videos, short range, pretty broad. Then maybe have a long range fire beam. Very powerful but you need to be pretty good at aiming. Or some kind of fire explosion around you, very short range, larger area, but not so much damage. You can adapt the spells to your preference so to speak. This will work with all spells for wind and essence.

We also hinted that we thought about a PvP game mode. So for everybody who thinks this game mechanics would make for an awesome PvP game, maybe this is something for you.
stretch.jpg

We're on Greenlight now! Help us get greenlit and vote us up if you think Son of Nor has potential!
greenlight_browse_logo.jpg


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#73 ChrisPolus   Members   -  Reputation: 322

Posted 17 May 2013 - 05:43 AM

We'll stream a Son of Nor play session in a few hours. Come and look at some live action play. We prepared a little map to have fun and show the game mechanics.

Friday, May 17th
Session 1: 8pm CET (= 11am PST)
Session 2: 6pm PST (= 3am CET)

http://www.twitch.tv/stillalivestudios

Join us!


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#74 ChrisPolus   Members   -  Reputation: 322

Posted 21 May 2013 - 04:21 PM

Loooots of stuff happened again during our Kickstarter time. So here's the rundown:

  • We reached $80'000 on Kickstarter! Hoorayyyy! But time grows short, please support us if you haven't already and you think Son of Nor is worth succeeding. We need your help to make it in the last days. Come to our Kickstarter campaign and share it with your friends who might be interested in a truly fresh and new game concept like ours: http://bit.ly/SonOfNor
  • We got 10'000 YES votes on Steam Greenlight! Go there and give us your vote, too!
  • Lore Update: We released some behind the scenes lore of Son of Nor's backstory. We have a rich world and the story of the game as well as lots of backstory was created on which Son of Nor is based. If you're interested, you can read some parts up in our "human chronicles". They're written by Tanath, on of the in-game characters, the Arch Son of Nor of The Edge, summarizing the history of Noshrac as known to the human race. Download!
  • We received some requests for additional languages and we're positively surprised that it seems we have quite some Russian fans. So we decided to put out Son of Nor in these languages by default: English, German, Spanish, Russian. We hope that's cool ^^
  • Our last EPOC mind control video got >50k views, which is amaaaazing! The feedback was great too, but there were also several people who just didn't believe it was real! Therefore we put together another video explaining the technology and how it works in Son of Nor in detail.

http://www.youtube.com/watch?v=U0ML3YWn34w


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#75 ChrisPolus   Members   -  Reputation: 322

Posted 24 May 2013 - 05:26 AM

What we've been working on since the last update:

  • We just made the $90'000 mark on Kickstarter and we have 5 days left. It's getting close but with a boost we could still make it. If you this this is a great project for an indie game, help us make our goal. Thanks :)
  • We wanted more after our EPOC episode. Tech gadgets seem to have hit a nerve with us, we're all totally excited about these things. So we decided to support the Oculus Rift as well. Immerse in the world and experience Son of Nor in total 3D ^^
  • We are going to do another AskMeAnythingWhileIAmPlayingSonOfNor session. LIVE! Join in on Sunday 8pm CET (--> 11am PST) on our YouTube channel. The direct link will be published 15min in advance on FB, Twitter, YT, Kickstarter-Comments, Greenlight, Forums, etc.). Make sure to be there, it was a huge lot of fun last time and it would be nice to chat with some of you guys!
  • After our digital addons we were asked for physical addons as well. So we created physical addons you can add to your existing pledges. The addon model seems to work well to get some people to increase their pledges, so this is something to keep in mind for your campaigns if you plan to do any.
  • Most importantly: We'd like to show you our final vision of Son of Nor. What will the gameplay experience encompass? Of course it's not only throwing rocks, so what will there be? Watch the gameplay video we put together, it's very cool and we think it captures the spirit of Son of Nor quite well.

http://www.youtube.com/watch?v=8wR3HrvRzSc
>> Support our Kickstarter campaign
>> Vote for us on Greenlight


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#76 ChrisPolus   Members   -  Reputation: 322

Posted 26 May 2013 - 11:52 AM

We’ll play Son of Nor and stream live and answer all questions we get in the comments AmA style :) Join us at 8pm CET, that's in 10 minutes!


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#77 ChrisPolus   Members   -  Reputation: 322

Posted 27 May 2013 - 12:45 PM

Our AMA session yesterday was again a lot of fun. We played Son of Nor, showed a new level we built and responded to the question we got in the comments.

Today, we just published a new update of our Kickstarter campaign.

  • We're very happy to have broken the $100'000 sonic wall. As of now, we still have $41'000 to go and need to mobilize every help we can to make the last stretch. We're all very exhausted and pretty saturated with all the things you have to do to keep such a campaign running. I read a lot of post mortems and thought yeah, it'll be tough but come one guys. Now I know better.
  • We talk about a new region, Laangh and some of its backstory. We also posted a painting of our 2D artist Simon. It really looks gorgeous and we're happy how this turned out. This also shows that we won't only have sand and desert in the game but also green areas.
  • We also posted a video of me where I talk about my past and how I got to join the team. We think it's quite nice seeing who's behind a project.

See the 2D concept painting, see the video, and read the full update here:
logo.png


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#78 ChrisPolus   Members   -  Reputation: 322

Posted 23 June 2013 - 05:22 AM

I'm back, too, with my first post after our Kickstarter campaign successfully ended. Thanks again for everybody who helped or even just thought of us during the campaign and kept their fingers crossed.

 

In this week's Video Dev Diary we dive into many things we're working on. Many concepts and models and game design decisions we're facing right now.

 

There's a lot to do after a Kickstarter campaign. Most projects have some sort of backer forums. If you don't have a forum yet, this needs to be installed, set up, users imported. All the digital goods, add-ons need to be processed, things you promised to deliver already now like access to alpha versions, sandbox levels, wallpapers. Don't forget survey emails for backers to enable them to provide shipping addresses, what name they'd like to put into the credits etc. All that takes time. Fortunately our team is a little big bigger. So while Julian, Ricardo and me do this part, others continue to work on the game!

 

This is what happened this week.

 

  • We’re on Steam Greenlight and as all of you certainly know, getting upvoted is very important. Please vote for us if you haven’t already, thanks! http://bit.ly/SonOnSteam

  • We're constantly doing some random tweaks here and there on FX or animations. This week we were playing with the wind push effect. More particles, different colors... Not sure if this’ll stay, though. I liked the sand colored particles more. Did blend in better.

  • We're working on a new area. And we need enemies and props for that. Daniel created concepts for props that are going to be used in the Sarahul camp. And Sini already started to model them.

  • New enemy #1: A later area in the game will have a lost soul / ghost type enemy. Daniel created many different concepts and we drilled down to a shortlist. We show you the scribbles and the shortlist in the video.

  • We’re continuing the work on the Sarahul armor. We didn't finish it in time for Kickstarter. But Adrian picked up the task again and does a great job completing all the missing pieces.

  • Some game design challenges we’re facing: How do we prevent players from using telekinesis to build infinite stairs and leave the map? We're experimenting with different ideas. One of them is shown in our dev diary.

  • New enemy #2: Daniel created concepts and Adrian modeled the first Sarahul mage. It’s close to be being ready for animation.


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#79 ChrisPolus   Members   -  Reputation: 322

Posted 30 June 2013 - 10:05 AM

This week we again have more in-game footage to show in our weekly video dev diary.

  • Julian implemented the two missing enhancements, wind and essence enhancement that now join the familiar fire enhancement of objects.
  • Wind enhancement makes objects incredibly fast.
  • Essence enhancement creates a protective shield.
  • Essence shield FX by Jason was implemented.
  • Julian re-wrote the sound system for collisions which makes it much easier for me as sound designer.

     

 

>> Vote for us on Greenlight


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles

#80 ChrisPolus   Members   -  Reputation: 322

Posted 08 July 2013 - 07:59 AM

Watch our new dev diary, we have been cooking new things this week!

 

  • What is Noshscript?

  • We have a brand new internal test map to test all the crazy things we have to test!

  • Sarahul camp site tools.

  • More work on essence spells and visual effects.

  • Son of Nor forums coming up!

  • New Son of Nor website!

 

 

>> Vote for us on Greenlight


http://about.me/ChrisPolus - my website, music, sound design, videos and services.

I'm the
- producer of Son of Nor (devlog on gamedev.net)
- sound designer of the Arcan Chronicles





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