This problem is regarding the 2.8.1 SDK version of PhysX .My requirement is to have a SoftBody that is suspended in mid air but still allows for interaction against other elements(like rigid bodies) that can cause deformation or bending on it, but the SoftBody should not move as a result of it nor should it rotate. Upon searching I have found if has something to do with the damping factor however setting it to maximum still causes it to move as a result form the interaction . Unfortunately the linear or angular damping is only available for actors. Can someone please suggest a way to achieve the desired effect?
Thank-you in advance
PhysX softbody suspension
Started by bardok14324, Mar 07 2012 12:41 PM
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