#1 Senior Staff - Reputation: 2793
Posted 07 March 2012 - 02:33 PM
I've been a SimCity fan since the original and 4 was certainly quite the experience - was it really almost 10 years ago now?? Geez... but it's nice that they are announcing features that I wanted to see in 4, like a full 3D engine and curved roads. Also they've taken the multiplayer that was in 4 to a new level as well, which sounds pretty neat. Maybe we can get a GDNet SimCity group together to hook up our metropolises.
Still not enough info for me to pre-order on Origin but I'm liking what I see so far...
#3 Members - Reputation: 179
Posted 07 March 2012 - 05:04 PM
Ive played countless hours of simcity2000. The follow up promised more depth to the game dynamics. I looked hard, but I didnt see it. The game mechanics are still a black box; and a fairly stupid one, in many instances. Why is nobody using the highway that runs right through the busiest part of your city, while the streets parallel to it are still clogged? I want infographics to make these things clear; and not in a 'yeah, the game is just kindof stupid' kind of way.
Curved roads? Why not implement a realistic traffic traffic algorithm on the manhattan streets first, before you are going to obfuscate what is actually happening to your city by a (probably) dysfunctional 3d camera system?
#4 Marketplace Seller - Reputation: 8955
Posted 07 March 2012 - 05:43 PM
I think one thing that it lacked was some kind of end-game purpose, after you've researched all the technology and expanded your city and are out of dept. Even a Rollercoaster Tycoon style, "You won, but go ahead and keep playing anyway" message would do it for me.
Well, on-ramps typically help.Ive played countless hours of simcity2000. The follow up promised more depth to the game dynamics. I looked hard, but I didnt see it. The game mechanics are still a black box; and a fairly stupid one, in many instances. Why is nobody using the highway that runs right through the busiest part of your city, while the streets parallel to it are still clogged?
The first dozen times I tried to build a highway, I was really confused why nobody used it. I eventually found out that you have to build on-ramps connecting the highways to the roads, and then they'd be used just fine. Maybe you just didn't discover that? Building on-ramps wasn't really intuitive or consistent with building other objects in the game.
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#5 Members - Reputation: 179
Posted 08 March 2012 - 02:19 AM
Yes, I did use on ramps. And maybe they even worked in simcity 3000 and onwards, because I didnt play it that much, so I wouldnt really remember.The only SimCity I've ever played is SimCity 3000. It was a really fun game, and I sank many hours into it.
I think one thing that it lacked was some kind of end-game purpose, after you've researched all the technology and expanded your city and are out of dept. Even a Rollercoaster Tycoon style, "You won, but go ahead and keep playing anyway" message would do it for me.Well, on-ramps typically help.
Ive played countless hours of simcity2000. The follow up promised more depth to the game dynamics. I looked hard, but I didnt see it. The game mechanics are still a black box; and a fairly stupid one, in many instances. Why is nobody using the highway that runs right through the busiest part of your city, while the streets parallel to it are still clogged?
The first dozen times I tried to build a highway, I was really confused why nobody used it. I eventually found out that you have to build on-ramps connecting the highways to the roads, and then they'd be used just fine. Maybe you just didn't discover that? Building on-ramps wasn't really intuitive or consistent with building other objects in the game.
Generally speaking, my point about the black-boxness of the game dynamics applies, however. That always bothered me. d rather have they set a decade or two in increasing computing resources to work on fixing that, rather than fixing the graphics.
#7 Members - Reputation: 155
Posted 08 March 2012 - 05:40 AM
Experimentation usually isn't a bad thing, and something Will Wright was infamous for, but DarkSpore (made after Will left Maxis) was like Blizzard doing "Warcraft City".
#8 Crossbones+ - Reputation: 3307
Posted 08 March 2012 - 08:56 AM
Beginner in Game Development? Read here.
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#9 Members - Reputation: 817
Posted 09 March 2012 - 07:51 AM
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#10 Members - Reputation: 1360
Posted 09 March 2012 - 09:20 AM
Perhaps it would be interesting if they would connect the online SimCity world with real events happening at the same time, like fluctuations in oil prices, financial crises, political tensions, pandemics etc. I would find that more challenging than the spawning of the occasional mutant velociraptor in some random location.
#11 Members - Reputation: 317
Posted 09 March 2012 - 11:27 AM
It sounds exciting, but I'm still reserving my judgment until more gameplay videos come out with real cities, instead of just demonstration city.
#13 Members - Reputation: 179
Posted 10 March 2012 - 12:29 PM
Thats cool and all, but what I am worried about is how visible this depth is to the end user. What I would like to see is more in-depth info on why a particular neighborhood is booming, for instance. Can I get a map showing the network connections of all commuters in and out of a given neighborhood, for instance?From what I can see from the GDC demonstration, and the reddit responses, it sounds like they're going for an even more deeper simulation. Resources are now finite, such as water and coal. The cars and pedestrians are not just visuals, they're actual agents that go from one destination to another. Windmills don't always generate power because some days may be less windy.
It sounds exciting, but I'm still reserving my judgment until more gameplay videos come out with real cities, instead of just demonstration city.
Stuff like that is what I liked about simcity; but in the end, the frustration that 90% of things seemed randomish or otherwise outside of your control put me off.
#14 Members - Reputation: 952
Posted 10 March 2012 - 12:43 PM
Can I get a map showing the network connections of all commuters in and out of a given neighborhood, for instance?
You can in SimCity 4 (well, they don't present it by 'neighbourhood' - instead you can select buildings (housing or workplaces) or roads, but the model is certainly there). Having said that, I preferred 3000 - 4 has fewer levels for land value... and I generally suck at it in a way I didn't with its predecessor.
#15 Senior Staff - Reputation: 2793
Posted 10 March 2012 - 02:19 PM
#16 Members - Reputation: 367
Posted 12 March 2012 - 08:42 PM
#17 Members - Reputation: 92
Posted 13 March 2012 - 12:42 PM
#19 Moderators - Reputation: 13585
Posted 13 March 2012 - 11:43 PM
P.S. Did anyone else ever see the ending of SimCity 2000 when you finally build the ultimate city?
[edit]Also, n.b. that while SimCity 4 had four fixed isometric camera angles like it's predecessors, the buildings are actually polygonal 3d models.







