GLuint tex_2d = SOIL_load_OGL_texture ( "img.png", SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_MIPMAPS | SOIL_FLAG_INVERT_Y | SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_COMPRESS_TO_DXT );
How can I unload my texture from memory after using this code?
sorry for my bad english.






