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Robolegs - Mech FPS


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#1 Landman   Members   -  Reputation: 118

Posted 08 March 2012 - 11:27 AM

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Developer:

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Storyline: The year is 2180. Planet Earth has recently been involved with a World War. This was World War 5. There was a fight to stop our planet from becoming a One World Government, known as OWE. It was a war between government and a world counter terrorist movement. Through the availability of funding for technology, OWE won the war after nearly destroying planet earth.

In the great depths of space an enormous black hole opens and an entire solar system of unknown origin appears within a near distance of planet earth's a solar system. Another 6 planets appear within half a light year from earth's solar system.

According to the latest scout satellite photos, A planet known as "Planet Zephyr" has what appears to be large city structures around the entire planet. An intelligent race of aliens has been discovered and they are gathering armored forces to attack planet earth.

The aliens known as "Scalion" have heavily armored battleships surrounding earth. Earth's greatest Scientists have come to the theory that the "Scalion" came from a parallel dimension through the black hole. Earth's atmospheric defenses have not been able to take out the enemy.

You play the role as sergeant "Jason Rosemayer" an armored forces pilot for the One World Union Defense Army, known as the OWUDA. All forces on Earth join forces. It's your turn to take part in defending planet earth!

Description: A medium to fast pace FPS. Find yourself emerced in an environment which allows you to interact with and use to your advantage. Use technology and straight line of vision to fight your away across beautiful terrain and city landscapes.

Weapons Available

- Laser, standard range light ray emitting weapon
- Long Range Laser, long range light ray emitting weapon
- Blast Cannon, a cannon which projects multiple projectiles per shot. Used in close combat situations.
- Pulse Laser, a rapid firing laser cannon.
- Gause Cannon, a rail gun
- Short Range Missile Launcher
- Long Range Missile Launcher
- Mini Cannon, rapid firing projectile cannon.
- EMP Cannon, a cannon which fires a charge of high powered electrical particles.
- More weapons will be added to this list soon...


Updated Gameplay Video


http://www.youtube.com/watch?v=0j4csPggH2s


Old Gameplay Video


http://www.youtube.com/watch?v=6FiOM6O7zog



In Game Screenshots



The expected release date will be in the final quarter of 2012.

More updates coming soon! All comments and feedback are welcome. Posted Image

At the moment, I'm developing the Fargamer Studios' site.

Please let me know if there are any features that I can add to Robolegs.

Quick Concept Paintings


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I'm looking for suggestions and feedback on how I can improve this. Hope you guys like what you see. Posted Image

Thanks,
Landman

Edited by Landman, 08 June 2012 - 01:42 AM.


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#2 Berick   Members   -  Reputation: 100

Posted 08 March 2012 - 03:52 PM

As a huge fan of Mechwarrior 2 / 3, and Steel Battalion, this looks very promising! Are you going for more of an Arcade or a Simulation feel?

#3 Alpha_ProgDes   Crossbones+   -  Reputation: 4684

Posted 08 March 2012 - 06:28 PM

My favorite mech game is Gundam Side Story for the Dreamcast. It was also a FPS Mech game. It just the right amount of exploration, enemies, sub-goals, and branching*. The only "flaws" was that it was too short (9 missions) and not enough customizations. I think there were 5 mechs you could get and maybe 10 custom weapons in the whole game. Just please, please don't make an Armored Core clone. **vomit**.


*Branching were things like:
  • An enemy depot train went through a city. If you let it go, then the enemies held more territory and were able to finish a boss mech quicker. If you destroy it, then you were able to fight the incomplete boss mech and some missions became easier due to lack of enemies.
  • Keeping an incoming freight plane from being destroyed by the enemy allowed you to obtain the beam rifle in the next mission. Otherwise you wouldn't get it for another 3 missions.

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#4 Landman   Members   -  Reputation: 118

Posted 09 March 2012 - 01:33 AM

As a huge fan of Mechwarrior 2 / 3, and Steel Battalion, this looks very promising! Are you going for more of an Arcade or a Simulation feel?


@Berick! Thanks for the kind comment. It's difficult to decide, I do prefer the simulation feel to be honest. Like Mechwarrior 2 :)

My favorite mech game is Gundam Side Story for the Dreamcast. It was also a FPS Mech game. It just the right amount of exploration, enemies, sub-goals, and branching*. The only "flaws" was that it was too short (9 missions) and not enough customizations. I think there were 5 mechs you could get and maybe 10 custom weapons in the whole game. Just please, please don't make an Armored Core clone. **vomit**.


@Alpha_ProgDes, unfortunately, I am the only person working on this at the moment. I'm the developer, concept artist, modeler, UI designer etc. This is 3 months of work down the line, I thought it was starting to look good enough to show a work in progress.

As far as customization goes, I think that customization on the players Mech would be fairly limited. I do intend to have a HUGE array of weapons for the player to use. At the moment I only have 1 level (mission with no objectives) built. This is purely a testing ground so I can iron out bugs and get physics working properly. I think once all issues have been sorted, there will be around 20 missions available. A big issue is getting AI to work properly, it's turning out to be a big pain in the *beep*. haha! But progress is inevitable.

I like the Branching idea. It delivers a more dynamic scenario for the player. Thanks!

One thing to mention is that the first version Metal Jacket will be limited to Windows PCs only. Future versions will be ported to Mac/iPhone/iPad/Android devices...

Thanks for the feedback! :)

Landman

#5 Landman   Members   -  Reputation: 118

Posted 14 March 2012 - 03:36 AM

Hey all,

I've updated the storyline and game description in the first post. So now Metal Jacket actually has a storyline. :)

I've also added a list of weapons which I have currently developed up until now. I will be posting new screenshots later this week.

Please let me know what you guys think?

Thanks,
Landman

#6 Landman   Members   -  Reputation: 118

Posted 16 March 2012 - 01:16 AM

Here's a bit of an update. Finally have a working enemy AI mech and started with a new level design.

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Faction Base


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What do you guys think so far? :)

Thanks,
Landman

#7 Landman   Members   -  Reputation: 118

Posted 27 March 2012 - 08:06 AM

Hey all,

Just to give you some more goodness. I've added some gameplay footage in the first post.



Thanks,
Landman

#8 Landman   Members   -  Reputation: 118

Posted 08 June 2012 - 01:44 AM

Hey all!

Development of Robolegs restarted. The game is longer running on FPSC due to lack of performance and limitations of the engine. Luckily any artwork could be used again in the new development. Here's a teaser:



Thanks,
Landman

Edited by Landman, 08 June 2012 - 01:45 AM.


#9 Landman   Members   -  Reputation: 118

Posted 15 August 2012 - 05:29 PM

Hey all! Here is the update Mech that the player uses in Robolegs.

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Please let me know what you think? :)

#10 Alpha_ProgDes   Crossbones+   -  Reputation: 4684

Posted 16 August 2012 - 01:19 PM

You've done some great progress on this game. I'm impressed! Please continue to work on it and share the results!
Beginner in Game Development? Read here.
 
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If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
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#11 HahaYouAint   Members   -  Reputation: 154

Posted 19 August 2012 - 08:28 AM

I think my favorite feature in the whole game is the jumping. I think it might be the coolest. Some games I see with giant robots don't give them that feature. I like the snow patrol mech's color a lot. It's white as snow.

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#12 Landman   Members   -  Reputation: 118

Posted 25 August 2012 - 06:04 PM

Hey guys,
Just wanted to show some of the new level design that I've started. Also the screenshots on the first post have been updated to reflect the new Orion City Map design.

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New Levels

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#13 Landman   Members   -  Reputation: 118

Posted 25 August 2012 - 06:09 PM

You've done some great progress on this game. I'm impressed! Please continue to work on it and share the results!


Thanks a lot. Really appeciate the comment! :)

I think my favorite feature in the whole game is the jumping. I think it might be the coolest. Some games I see with giant robots don't give them that feature. I like the snow patrol mech's color a lot. It's white as snow.


Yeah, the jumping feature is quite unique, it's super fun when you play against friends. :)

The Snow Patrol Mech is also my favorite one.

#14 Landman   Members   -  Reputation: 118

Posted 31 August 2012 - 07:02 AM

TGIF Gamedevs!

Here's an update on Robolegs,

* Added Third Person view
* Revamped the GUI.
* Deathmatch Multiplayer is working! More game modes will be added!

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#15 Landman   Members   -  Reputation: 118

Posted 03 September 2012 - 05:54 PM

Hey all! Just updated all the screenshots to show the new UI and 3rd person view. Hope you like what you see. There is a video coming soon.

Robolegs also has a site up now. Looking forward to feedback? :)

#16 HahaYouAint   Members   -  Reputation: 154

Posted 16 December 2012 - 03:09 PM

Yes! I'm glad you got the site up. Now I can sub and get the updates through my reader. I'm still looking forward to the demo and the video coming out soon.

As for feedback on the site, it just needs more media but I'm sure you're already working on that. The unit list hasn't been updated yet, so I'm not sure what that is. Can you tell me?

Also, I just noticed that when you click the 'Media' tab itself, that it doesn't bring up the 3 screenshots and trailer that you have, it just says "Screenshots and video coming soon." Perhaps there's a way to pull up both at once so people don't get the wrong idea? And sadly, the contact form doesn't show up either. Btw, I love the background image. It brings life to the site.

Edited by HahaYouAint, 16 December 2012 - 03:09 PM.

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#17 Landman   Members   -  Reputation: 118

Posted 15 April 2013 - 03:37 PM

In Game Screenshots



Orion City



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Faction Base



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Forest Level



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#18 Landman   Members   -  Reputation: 118

Posted 15 April 2013 - 03:41 PM

Hey all I've just updated the screenshots on the previous reply. THe development of Robolegs was delayed quite a bit because my personal life took a beating but now things are on track and I'm back into full swing.

 

Robolegs will be split into 2 games. Robolegs 1 (Single Player) and Robolegs 2 (Multiplayer). Each game will be powered by a different engine. I have about 12 maps designed for the single player so far. A demo is on the way as soon as I have solved some AI issues the upload will be available. :)

 

Let me know what you think?

 

THanks,
Landman



#19 HahaYouAint   Members   -  Reputation: 154

Posted 15 April 2013 - 08:57 PM

That's awesome! I can't wait for the demo. The different player modes reminds me of Sonic games.


Game Music Life

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#20 Landman   Members   -  Reputation: 118

Posted 24 April 2014 - 07:44 AM

So it's finally here. I've shortened the game a lot. Development of Robolegs will move over to a new engine which is a far more capable engine of achieving what I originally envisioned. So... download the current game. Tell me what you think.

What are you waiting for?! Go download the game... smile.png


btn_download.png


Landman




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