Using the DX9 sprite functionality i can render a sprite without setting any of the transform matrices and it renders in the upper left corner at 0,0 with no issues.
I want to make my 0,0 coordinate be the center of the screen so i need to fiddle with my projections...
This puts the sprite in the center of the screen, but it is flipped vertically. Whaere could be issue be here?
Sprite is flipped vertically
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