Punishment and reward
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Posted 10 March 2012 - 02:59 AM
For instance, if in your game skill makes a difference - new or bad players will lose. If losing does not mean immediate gameover - should you punish them for losing ? And if a skillful player clears the objective effortlessly, should you reward it ? But, if player already has the skill to win - why would you give him even more advantages, when bad players get more long-term disadvantages for losing ? Should you do the reverse, then ? If player fails - then make the game give him incentives to play more, or make further encounters easier ? Then what will the good player get ?
What are the consequences of each, i'm a bit confused what to think.
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Posted 10 March 2012 - 01:10 PM
A reward must always have a little punishment in it, for example : in a multiplayer FPS, when you reward a player with a big gun, the gun will make him move slower, making him an easier target for other players.
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Posted 11 March 2012 - 10:09 PM
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Posted 12 March 2012 - 02:10 PM
Losing is a form of punishment, and winning is a form of rewarding, so no. However, you can punish/reward players for doing other stuff in the game. For example in battlefield series of games there are award/punishment badges for doing different things such as knifing opponents, killing/being killed by the same opponent, suppressing fire, helping teammates etc. So basically you can win/lose on multiple levels.
should you punish them for losing