I've not looked at much graphics programming for a couple of years. I remember when deferred rendering was first used, it had some problems relating to the number of render targets supported and fill-rate (iirc) and needed fairly high-end hardware to be acceptable.
Is deferred rendering now a suitable choice for more casual games, where the player might not be expected to have the latest hardware?
I'm assuming that most low-end nVidia or ATI cards can handle deferred rendering nowadays. How about integrated cards such as Intel HD or the Intel GMA series?
Thanks for any advice
Cheers.






