Its agin me:P
I rewrite my engine to opengl 3.3.
I try to load models ( im using assimp )
But i have strange problem with texcoords

It's should look like this :
http://www.turbosquid.com/3d-models/free-obj-mode-palm-trees/490485
( Every model look the same ( texcoords))
my Vertex Shader:
#version 150
uniform mat4 Matrix;
in vec4 Position;
in vec2 in_TexCoord;
out vec2 out_TexCoord;
void main()
{
out_TexCoord = in_TexCoord;
gl_Position = Matrix * Position;
}
my Fragment Shader:
#version 150
uniform sampler2D tex;
out vec4 out_Color;
in vec2 out_TexCoord;
void main()
{
out_Color = texture(tex, out_TexCoord);
}
I think loading model code is good because its working before on opengl 2.x ;P
Sorry for my stupid question
Thanks for help!
Grettings from 6itru.






