[quote name='Wiitoy200' timestamp='1331653466' post='4921668']
[quote name='slicer4ever' timestamp='1331548280' post='4921284']
all 3 of these are not basic games, tetris is "easy", but it is by no means basic, at least in terms of creating a proper clone.
let's look at what's needed to build tetris:
-a grid system for the tiles to be placed on.
-a method for "dropping" new pieces, and selecting new tiles.
-how to deal with rotating the blocks.
-how to deal with rotating a block that might not be able to fit in a particular location.
-sweeping for rows that are complete.
That's just the very basics. with the most complicated part being the rotation(or at least, in my opinion is the most complicated part.)
and that was how i approached tetris when i did it myself.
next on your list is pac-man, then super mario bros. clone. both of these are far more complicated then you might be initially thinking.
i'd recommend thinking even more basic. something like a hi-low game.
being new at this is very difficult, and requires alot of patience, don't get discouraged, shoot high if you want, it's how you learn your limits, but you will eventually reach your goal if you stick with it, if you keep learning. you'll get it eventually.
I personally began with actionscript, so that language also get's my vote.
Wow, i had no idea how complex a basic Tetris game is. well i guess i have lots to learn, i should aim so much lower. what games did you start out with?
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my very first game(if you can call it that), was something i made in 8th grade, essentially, my tech teacher introduced us to flash mx(and the absolute bare minimum of actionscript.) i basically built a bunch of crappy "rooms" that you could click to go to a different room, it was pure shit, poorly executed, the code was essentially a bunch of onClick, goto, and i feel ashamed to even remember it, i had no sense of variables, logic, or anything of that. but my teacher pointed me to flashkit.com, where i started to learn the basics. my second thing i built was basically flying a little triangle to fight a bunch of triangles. but i had no idea of vector math, or trigonometry at the time, so it was extremely poor. my understanding of array's/variables was still very cruddy at the time, and i could only fire a single "bullet" at a time, and trying to fire more just reset the bullet. but at the time, i kept going and made 5 levels with different color ships, and an enlarged boss ship. i replicated the code across all 5 frames that i made each level into.
i have no idea how it even managed to run, but somehow it did. fun times.
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Somehow doesn't sound encouraging. but i guess i can try those little projects out. Maybe make it be a little pixalized ship (using paint) instead of a triangle and try to be able to shot more then one bullet at the time. (i'm so full of myself)