"Since this first gathering and the agreement that resulted, the guild has gone on to organise other such accords in film, theatre, radio and television as well as providing guidelines and advice for a wide variety of other industries. By the end of 2004 it had become evident that the games industry was in need of such a set of guidelines. At that stage the industry mirrored the state of affairs in the film industry in the 1960s, with writers, employers and everyone in between uncertain as to a starting point for contracts, conditions and negotiations. While writers were starting to be employed more widely throughout the sector, not all writers knew that it was an industry that contained narrative, and many games companies were only just coming to grips with the existence of a peculiar beast - the professional games writer."
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