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is it necessary to invoke SetVertexDelaration() before we use effect?


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#1 Jeason   Members   -  Reputation: 96

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Posted 13 March 2012 - 06:50 AM

Greeting!

I find many samples in DXSDK invoke SetVertexDeclaration() before using effect, and I also find it still works normally if i remove the SetVertexDeclaration.

So i want to know is it necessary to invoke SetVertexDelaration() before we use effect?

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#2 Asesh   Members   -  Reputation: 268

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Posted 13 March 2012 - 07:12 AM

If you have manually created a primitive then you must use SetVertexDeclaration. But how ever you don't have to do that when rendering geometry data from x files. Am sure those samples are x files, aren't they?

#3 Jeason   Members   -  Reputation: 96

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Posted 13 March 2012 - 07:41 AM

Yes, the mesh is loaded from x file. Why doesn't the mesh loaded from x file need to SetVertexDeclaration?

Does the ID3DXMesh interface contain the vertex declaration stored in x file and set it in DrawSubset()?

#4 programci_84   Members   -  Reputation: 335

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Posted 13 March 2012 - 09:11 AM

There's an exact vertex declaration equivalent for every FVF. And every mesh has a FVF property. So, you don't need to manually call IDirect3DDevice9::SetVertexDeclaration(), because ID3DXMesh::DrawSubset() function calls IDirect3DDevice9::SetVertexDeclaration() before calling SetStreamSource() and SetIndices().
There's no "hard", and "the impossible" takes just a little time.

#5 Jeason   Members   -  Reputation: 96

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Posted 13 March 2012 - 07:10 PM

Get it, guys!




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