Members - Reputation: 105
Posted 15 March 2012 - 01:47 PM
GDNet+ - Reputation: 622
Posted 15 March 2012 - 04:09 PM
That link should hopefully help
Eric Ranaldi a.k.a RanBlade
"Passion is what drives you to stay up until 4am fixing that bug that hardly anyone would notice...
Passion is where great games come from, if you dont live and breathe games you shouldn't be in the games industry."
- Dave Pottinger, Ensemble Studios
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Posted 15 March 2012 - 04:20 PM
To create assets you will need to use a modeling tool, such as Maya or 3DStudio. It also takes a moderate amount of skill with texture art and 3D modeling. For a character you also need some skills at model rigging and animating.
i cant figure out how to make my own characters or assets
To create a basic character model with bones and basic range walking/running/jumping animations, if you were already experienced you could get everything blocked in place with a day or so of actual work --- and that's knowing what you are doing. To move from a blocky model with blocked-in animation over to make a good looking character with a broad range of good looking animations can take several weeks of combined modeling, texturing, and animation work.
The Unity forums have many good lists of free assets and pre-created and pre-animated character models.