Just a noob that needs a little help :),
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Posted 16 March 2012 - 10:24 AM
I assumed that in the process of making a game there were two sides: the programming (the stuff that makes it do something) and the graphics/animations (the stuff you see).
Lets say I write a programme that contains a virtual cube. This programme says that when the player takes a certain action (a click or a swipe) the cube rotates. This on its own is useless unless the "player" can see the outcome of his or her actions.
So then I create a graphic that shows up as a cube and, when the player takes the required action, the animation of the cube rotating is shown.
In essence, I thought you create a programme that informs the visuals of a game. Is that how it works?
The reason i am asking this is because i wanted to make a simple numbers game for android. This was my eventual goal and the reason i started learning Java. I am at the point where i know how i would make my word game using Java but i dont know how i could go about making it look pretty like the Osmos game
HOW DO YOU TAKE A PROGRAMME AND TURN IT INTO A BEAUTIFUL GAME?
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Posted 16 March 2012 - 11:40 AM
If so this is normally done via a library or system API. I don't know the libraries to do this with pure Java, but on Android there is an example program that may get you started in the right direction: http://developer.and...nder/index.html
Another example app on Android specifically is: http://developer.and...nake/index.html
If you need a faster frame rate than those will allow I recommend looking into AndEngine. I have used it, and found it to be a pretty good 2d library for Android backed by OpenGL ES.
Hopefully that helps.
P.S. I strongly recommend reading up on the Android Application life cycle before starting an Android game.