2 replies to this topic
Members - Reputation: 212
Posted 17 March 2012 - 06:59 PM
I've made several 2d games in C++ using SDL, but I've been thinking about switching to PyGame because Python is much easier to code in. However, according to http://www.pygame.org/docs/tut/newbieguide.html, full screen updates are very slow in PyGame. Is this something to worry about? Is switching to Pygame worth it?
I trust exceptions about as far as I can throw them.
Members - Reputation: 604
Posted 19 March 2012 - 05:13 PM
If this is so I haven't noticed in my PyGame games. Last time I saw a 2D game run slow was writing a space invaders game using swing in Java.
full screen updates are very slow in PyGame.
I use Python/Pygame all the time still to prototype games. Still one of the fastest ways I know of.
Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe