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when resize the window, which resource is need to reconstruct?


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#1 db123   Members   -  Reputation: 218

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Posted 20 March 2012 - 06:56 AM

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the render target? depth stencil buffer? texture surface? shader?VertexBuffer?IndexBuffer?Inputlayout?
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#2 InvalidPointer   Members   -  Reputation: 1497

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Posted 20 March 2012 - 09:28 AM

Your backbuffer, the depth buffer and any views thereof. Much better than what goes on in D3D9 :)
clb: At the end of 2012, the positions of jupiter, saturn, mercury, and deimos are aligned so as to cause a denormalized flush-to-zero bug when computing earth's gravitational force, slinging it to the sun.

#3 Digitalfragment   Members   -  Reputation: 1012

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Posted 20 March 2012 - 05:54 PM

If you are doing any amount of post processing, you probably want to resize those render targets too (as they wont be fullscreen sized anymore)

#4 previlo   Members   -  Reputation: 102

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Posted 21 March 2012 - 04:39 PM

All buffers, where fragments are written to through the Rendering Pipeline.




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