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Porting plan


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#1 willpowered   Members   -  Reputation: 507

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Posted 20 March 2012 - 07:51 PM

So I've been working on a game for a while with my team using XNA 4.0, and the time has come for us to start thinking about our planned iOS and Android ports.

How exactly do you go about this?
My current understanding is that the best option is to port using either...

A. MonoGame (http://monogame.codeplex.com/) - a free, open source implementation of XNA
B. Mono for Android and MonoTouch (http://xamarin.com/) - commercial implementations of XNA

Do I have my facts right in that if we go for either A or B, we'll have everything we need to port a standard XNA 4.0 game to other platforms?

And for my final question: Does anyone have any experience with using MonoGame and Mono for Android / MonoTouch? Which would you recommend, and why?

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#2 daydalus   Members   -  Reputation: 245

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Posted 20 March 2012 - 09:39 PM

Check out this blog written by Ben Kane - http://benkane.wordpress.com/tag/the-great-porting-adventure/

He was in the same situation as you - wanted to port an XNA 4.0 game to iOS. The blog goes through the various steps he took to port his XNA Game (DLC Quest) to iOS. Should get you started -
-Building DIY games since 2010. Daydalus.net

#3 NightCreature83   Crossbones+   -  Reputation: 2822

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Posted 21 March 2012 - 05:56 AM

Which version of VS are you using because if it is the express edition MonoForAndroid or IOs won't install it's plugins to the IDE and you will have to switch to MonoDevelop, and I havemt yet gotten that beast to launch the Android Emulater. I do have to say as a sidenote I haven't tried getting the emulator to run beyond 1 or 2 hours of googling and trying options.
http://altdevblogaday.com/2012/02/27/altdevconf-session-videos/ have a look at the Cross Platform Game Development in C# talk it's pretty good.
Worked on titles: CMR:DiRT2, DiRT 3, DiRT: Showdown, GRID 2, Mad Max

#4 willpowered   Members   -  Reputation: 507

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Posted 21 March 2012 - 09:44 PM

daydalus:
Thanks for the link! It was a great read. It looks like MonoGame is the way to go!

NightCreature83:
I just upgraded everything from XNA 3.1 to XNA 4.0, so I'm using VC# Express 2010 at the moment. I have MonoDevelop all set up and ready to go, but I haven't actually tried it yet. Thanks for the links to the videos as well, I'll check them out later tonight!




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