A Short Tale of Solitude (it's only a codename ) is a computer game about orphans who was leaved for their own fate, according to the principle of beggar-my. Kids do not realize the seriousness of the situation and they couldn't escape of the Orphanage because supervisors told them a lot of stories about creepy events that took place surrounding nearby the building.
Important: This is a game of the border adventure, survival horror and slasher convention made in black and white. "Non template" models and textures were used deliberately to emphasize the surreal journey through the world of the imagination "sick" child.
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A Short Tale of Solitude
I quite like the stylisation of the game, but it's missing something. Maybe a slight cartoonish hint toward shading and such? I saw on the images below the the main one that there was a slight bit of colour? A mixture of colour mixed in with the general black and white with well designed textures could give a stunning overall art style!
Good luck with the project.
Good luck with the project.
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