Hi experts!
Is there a way to make bit-block transfer happen in OpenglES (I know the d3d way)?
I mean, i know how to modify pixels, but I do not know how to get a pointer to a picture's memory location, and other stuff like pitch.
Thank you!
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Posted 21 March 2012 - 09:55 AM
see OpenGL's glTexSubImage2D. It should be on OpenGL ES too, because I am working with WebGL (which is based on that).
Edit: here is the reference for OpenGL ES.
Edit: here is the reference for OpenGL ES.






