technique11 dx11test
{
pass p0
{
SetVertexShader(CompileShader(vs_5_0, vertsh()));
SetPixelShader(CompileShader(ps_5_0, pixsh()));
}
}... I want to find out in code what the entry point for the vertex shader of pass 'p0' is (it should return "vertsh"). I've had a good look through the reflection and effects interfaces, but no luck.
Does anyone know if this information is available anywhere?






