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[Unity 3D] Indie Team creating a FPS Game (With weekly updates)


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#1 Eskovas   Members   -  Reputation: 128

Posted 22 March 2012 - 05:32 PM

Hello everyone,

This is our first game, we are using Unity 3D (indie/free version).
We are also using Blender and GIMP, since they are all free.


About us:
The team currently has three members.
Our Game Development Group is called Drunken Lizard Games.


Follow us on:
Facebook : DrunkenLizardGames (Facebook)
Youtube : DrunkenLizardGames (Youtube)


About the Game:
We are trying to create a singleplayer and multiplayer experience, including realistic gameplay, animations and physics.
We already have the story planned, but we can't share it at the moment.
We will be doing a Multiplayer Alpha in the future.


Hope you like our game, and please leave a comment and feedback.

We are already at update #19.
Here is the latest Video Update:


http://www.youtube.com/watch?v=ojOgO9oeIGk

Here are some ScreenShots:
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Sponsor:

#2 www.gamegugu.com   Members   -  Reputation: 73

Posted 22 March 2012 - 11:06 PM

creating a FPS Game actually is not that difficult, if you guys fail to make the game you can consider our game engine

#3 typedef struct   Members   -  Reputation: 230

Posted 23 March 2012 - 05:56 AM

Looks good guys. I'm curious, which networking engine are you using? I've found uLink to be outstanding.
Anthony Umfer

#4 Sayid Ahmed   Members   -  Reputation: 134

Posted 24 March 2012 - 05:55 AM

looks pretty awesome

#5 zer0wolf   Members   -  Reputation: 1018

Posted 25 March 2012 - 05:33 PM

What's your hook? Are you making a FPS shooter just for the experience, or do you have selling point that is going to make people want to download it? Just curious :)
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter

#6 Eskovas   Members   -  Reputation: 128

Posted 25 March 2012 - 08:04 PM

New Update #20

http://www.youtube.com/watch?v=ojOgO9oeIGk"]http://www.youtube.com/watch?v=ojOgO9oeIGk

Comment Rate and Subscribe


Share this video and follow us on facebook


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Facebook Page:


http://www.facebook....129621573796831


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Changes in this Update:


- Dummies now walk torwards you (Note: this is just for testing)


- New Weapon Shader


- New Skin Shader


- Every Weapon animations were recreated from scratch


- First steps in multiplayer



#7 Eskovas   Members   -  Reputation: 128

Posted 11 April 2012 - 08:25 PM

Hello Everyone!!

New Update #21
Multiplayer!

http://www.youtube.com/watch?v=1bJLTFsqqvE

Comment Rate and Subscribe


Share this video and follow us on facebook


----------------------------------------



Facebook Page:


http://www.facebook....129621573796831


----------------------------------------



Changes in this Update:


- MultiPlayer.



#8 AlanSmithee   Members   -  Reputation: 996

Posted 12 April 2012 - 06:24 PM

Hi!

By the few videos ive seen this looks very solid.

Best of luck to you!

#9 Eskovas   Members   -  Reputation: 128

Posted 19 April 2012 - 05:08 AM

Hello again!

We made a new Speed modelling video of a new weapon that will be added to our game

Check it out:
https://www.youtube.com/watch?v=lNwGXfVqt9s

#10 Eskovas   Members   -  Reputation: 128

Posted 30 April 2012 - 03:48 PM

New Update #22!!!

http://www.youtube.com/watch?v=3sCdeHwjdeE

Changes in this Update:
- New Part of the map
- New Blood Screen Effect
- New Weapon (M4A1)
- New Attachments (Flashlight and laser pointer)
- New Effect when bullets hits metal objects
- Fixed zooming in glitch
- 3D laser pointer
- Laser doesn't go through walls
- Laser affects Player's view
- Flashlight affects Player's view
- Improved 3rd person animations and movement
- Many fixes.

#11 Eskovas   Members   -  Reputation: 128

Posted 14 May 2012 - 03:52 PM

New Update #23!

http://www.youtube.com/watch?v=wLn_o38vMsQ&list=UU68cRDwrPq3zjoScKj8Dy4A&index=1&feature=plcp

Changes in this Update:


- New In-Game menu,


- New real time 3D weapon costumization menu,


- New weapon statistics system (mobility, range, damage, recoil, fire rate, accuracy),


- New surface type system


- Improved fire rate,


- Improved player's movement,


- Improved Recoil,


- Improved Zooming in,


- Random spawnpoints,


- New footstep sounds,


- Improved multiplayer experience,


- Many small improvements and bug fixes.



#12 Eskovas   Members   -  Reputation: 128

Posted 28 May 2012 - 09:02 PM

New Update #24

http://www.youtube.com/watch?v=1ZLjaIJAQjM

Changes in this Update:


- New Weapon Sight (ACOG);


- Death Notification System;


- Animation when falling from a greater height;


- Improved Recoil System;


- Test Map at night;


- New system for changing firing type (Single, Burst, Auto);


- New and more enhanced parkour system;


- This system also allows to jump through windows;


- LOD now works on multiplayer;


- Many Small bug fixes and improvements;



#13 Eskovas   Members   -  Reputation: 128

Posted 15 June 2012 - 07:26 PM

New Update #25!!

http://www.youtube.com/watch?v=gs4tp8YyTCk&list=UU68cRDwrPq3zjoScKj8Dy4A&index=1&feature=plcp

Changes in this Update:


- New handgun and new animations,


- Fake ambient occlusion on the feet,


- Improved parkour system,


- More animations to more actions,


- New weapon sight,


- New death screen,


- Improved recoil,


- New sniper,


- Fall damage,


- Many improvements and bug fixes.



#14 Eskovas   Members   -  Reputation: 128

Posted 14 July 2012 - 01:24 PM

New Speed Modelling video of Benelli M4 shotgun



#15 ryanmvsg   Members   -  Reputation: 113

Posted 15 July 2012 - 07:29 AM

This is pretty awesome. No public testers allowed yet?

#16 Eskovas   Members   -  Reputation: 128

Posted 24 July 2012 - 06:00 AM

New Update #26!



Changes in this Update:
- New Shotgun - Benelli M4,
- New Shotgun - AA-12,
- New shotgun mecanism,
- Reload the amunition one by one and be able to stop the reload at any time,
- New Reflex Sight,
- Much improved zooming-in,
- Much easier to add new attachments to weapons, requiring 50% less work,
- New falling animation to prone position (just a prototype and will be changed),
- Improved Flashlight and LaserPointer Effect,
- New scope effect,
- New animations for the M4A1 and G36C,
- New parkour move, enables to jump over tall obstacles,
- Many improvements and bug fixes.

#17 Eskovas   Members   -  Reputation: 128

Posted 20 August 2012 - 01:36 PM

Asset Creation Part 1 - 3D Modelling



This is the first video of a 3 part Asset Creation series!
This 3 Part Asset Creation series will show every step we take when we created an asset!
Part 1 - 3D Modelling
Part 2 - Mesh Optimization and UV Unwraping
Part 3 - Ambient Occlusion bake and Texturing

#18 Eskovas   Members   -  Reputation: 128

Posted 22 August 2012 - 10:03 AM

Asset Creation Part 2 - UV Unwraping & Mesh Optimization


Edited by Eskovas, 22 August 2012 - 10:03 AM.


#19 Eskovas   Members   -  Reputation: 128

Posted 24 August 2012 - 08:33 AM

Here it is! The final video of this Asset Creation series
[ GIMP ] Asset Creation Part 3 - Texturing and AO Bake



#20 Eskovas   Members   -  Reputation: 128

Posted 09 September 2012 - 06:43 AM

New Update #27!



Changes in this Update:
- New reflex sight;
- All new animations for every weapon;
- New firing system;
- New recoil system;
- The more you fire, less acurate is the weapon. It all depends on the weapon's recoil and accuracy stats;
- Improved and optimized bullet physics;
- New and improved Zooming-in system
- Many improvements and bug fixes.




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