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Posted 23 March 2012 - 12:51 AM
Posted 23 March 2012 - 02:21 AM
Posted 23 March 2012 - 02:51 AM
Posted 23 March 2012 - 02:57 AM
I strongly suggest against that. My "engine" evolved out of several failing projects. To protect me from the cost of repeated failure, I had to invest in reuse. Its internal scripting system became more and more bloated. I still have to rip the benefits.
Hi to all! First of all, I would like to introduce myself. I'm Marc, a game developer since 2009. I have made my own 2d game engine(not like game maker that has its own scripting and editor) using C++ and directx 9/openAL.
Now, what my plan is to make my own Compiler that compiles my own scripting language that accesses my game engine. Those scripts are written in my own IDE which can directly run the compiler and launch the game.
Sorry Marc, I just want to help you being realistic. Your engine will be adjusted and tweaked... for the next few years at the very least. The VM alone took me about 6 months if memory serves. The first compiler took me a month I guess and through several revision it probably eaten another 6 months alone. Don't even get me started on the IDE, which development has caused me to admit to myself my windowing system was a mess - therefore being deprecated. It has been deprecated for like 12 months and still no chance a replacement will be available any time soon.
I actually made the game engine though it needs some adjustments and tweaking. as for the ide and vm, not yet. as well as the compiler. Yes I agree with you that it's hard to sell tools today. But do you think I can at least manage to build a community(considering I give it for free) and use it for my upcoming games? You know, the advertising and marketing stuffs. It will be easier to announce games to the audience if I have a community right? hmmmm..
Posted 23 March 2012 - 03:06 AM
Posted 23 March 2012 - 03:09 AM
Posted 23 March 2012 - 03:49 AM
Posted 23 March 2012 - 08:22 AM