Release build problems,
Members - Reputation: 217
Posted 23 March 2012 - 10:50 AM
I ran the program through Pix and all the status of all the objects was "dead", but when I ran it again with the debug version every the looked ok.
Members - Reputation: 2012
Posted 23 March 2012 - 11:21 AM
I would actually expect things to work with the release runtimes and not with the debug runtimes (Which is what they're for - they're supposed to break).
Does it render anything if you use the reference rasterizer instead (D3DDEVTYPE_REF)? And if so, do you have the latest drivers for your graphics card?
Senior Systems Programmer