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Feedback on some coder art


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#1 Randomone16   Members   -  Reputation: 100

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Posted 25 March 2012 - 05:14 PM

I'm making a topdown spaceship game as a personal project and I need some help with my spriting. I'm trying to go for a look kinda like this:
Posted Image
(taken from a random post on the Battleships Forever forum)

Here are my attempts:
Cannon A.png Enemy A.png

Here are it is in game:
InGame 1.png
(click it to make it non-blurry)

I'm also thinking of scaling them up from 64 x 64 for the whole sprite sheet, but I'm not so sure.
Anyway, can you give me some feedback and pointers?

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#2 amile duan   Members   -  Reputation: 95

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Posted 26 March 2012 - 07:21 PM

I think you should expanding the spaceship's scale,this way will make it looks more attracting,just like the example showing above.
And I also think the color needs more retouch.
Stupid suggestions,hope can help you!

#3 menyo   Members   -  Reputation: 231

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Posted 31 March 2012 - 09:08 AM

Keep it consistent, you have a red and yellow wire and some blue detail on your ship, just pick a single color to add to the grayscale, or dig into color theory. Scrap the wires, you don't have enough pixels to have that kind of detail. Still you could try to pop some little details by shading it correctly.

While you have not much to work with, your shapes are all uniform, Try to add some interesting shapes, also don't pillow shade but pick a light source and shade accordingly, shading metal properly is hard though.

Current Project: TechnoFlux read all about it on my

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#4 Net Gnome   Members   -  Reputation: 487

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Posted 04 April 2012 - 10:36 AM

Another good place for examples of 2d-top down space games ins S.P.A.Z. (Space Pirates And Zombies). I would suggest you snag the demo and check it out, may give you some ideas :)




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