I am working on an application which draw a textured quad and has the capability of zoom and pan the view. The application is developed using Direct3D 9 API through SlimDX. Till now I have not set any of the States like RenderState, SampleState, and TextureStageState. Just I disabling the depth buffer.
I have attached the images that shows how the textured quad looks before and after the rubberband window is used on it to zoom. I have tried many different combination of states but I couldn't figure out what is going wrong here.
So, if you guys please help me in fixing the bug, I'll be great full to you.
Rubberband rectangle is messing up the textured quad
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