Exoplanet: First Contact (3D Action/RPG)
Started by false3d, Mar 27 2012 10:55 AM
31 replies to this topic
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#22 Members - Reputation: 160
Posted 14 June 2012 - 10:22 PM
Thanks! =)
Some way our projects has intersect point. Our game set in space colony, as your game =).
Haha you're right
I also just looked at your video and it's a very cool setting.
How works the combat system, is it like Fallout 3 with a mix of realtime and VATS ?
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FAR Colony http://farcolony.blogspot.com/
FAR Colony http://farcolony.blogspot.com/
#23 Members - Reputation: 109
Posted 18 June 2012 - 12:32 PM
Exactly! This is one of our main features, player could use anvironment against anvironment.So is it like you can strap bombs to bugs so that they'll blow other creatures up?
We plan a lot interesting combinations, however it is undefined how many of them we could implement.
It fully depend on community, if people support us with pre-orders we will definetly make real environmental sandbox with lots of combinations.
Our combat system is in real time mode.
Thanks! =)
Some way our projects has intersect point. Our game set in space colony, as your game =).
Haha you're right
I also just looked at your video and it's a very cool setting.
How works the combat system, is it like Fallout 3 with a mix of realtime and VATS ?
Also we will add some features with bullet time, to make action more contollable and dynamic!
You can see in our video, at the end of it, where camera flies around character - this is what we want player could do in real gameplay!
Edited by Александер Пищенко, 18 June 2012 - 12:34 PM.
#29 Members - Reputation: 154
Posted 02 July 2012 - 07:09 AM
Some wip screen from texturing process, click here for more
Is he a native of the planet or one of the criminals that you run from?
Because Game Music Is Life
#31 Members - Reputation: 138
Posted 10 July 2012 - 11:01 AM
Here is post about character development and gameplay nonlinearity in Exoplanet: First Contact.
Check it out here
Check it out here







