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Exoplanet: First Contact (3D Action/RPG)


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#21 HahaYouAint   Members   -  Reputation: 154

Posted 13 June 2012 - 09:45 PM

So is it like you can strap bombs to bugs so that they'll blow other creatures up?

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#22 farcodev   Members   -  Reputation: 160

Posted 14 June 2012 - 10:22 PM

Thanks! =)

Some way our projects has intersect point. Our game set in space colony, as your game =).


Haha you're right Posted Image

I also just looked at your video and it's a very cool setting.
How works the combat system, is it like Fallout 3 with a mix of realtime and VATS ?
---------------------------------
FAR Colony http://farcolony.blogspot.com/

#23 Александер Пищенко   Members   -  Reputation: 109

Posted 18 June 2012 - 12:32 PM

So is it like you can strap bombs to bugs so that they'll blow other creatures up?

Exactly! This is one of our main features, player could use anvironment against anvironment.
We plan a lot interesting combinations, however it is undefined how many of them we could implement.
It fully depend on community, if people support us with pre-orders we will definetly make real environmental sandbox with lots of combinations.



Thanks! =)

Some way our projects has intersect point. Our game set in space colony, as your game =).


Haha you're right Posted Image

I also just looked at your video and it's a very cool setting.
How works the combat system, is it like Fallout 3 with a mix of realtime and VATS ?

Our combat system is in real time mode.
Also we will add some features with bullet time, to make action more contollable and dynamic!
You can see in our video, at the end of it, where camera flies around character - this is what we want player could do in real gameplay!

Edited by Александер Пищенко, 18 June 2012 - 12:34 PM.


#24 false3d   Members   -  Reputation: 188

Posted 18 June 2012 - 01:05 PM

Sorry for posting from another login, this automatic fb logins always makes problems.
Prev post is mine =)

#25 stolenboy   Members   -  Reputation: 113

Posted 19 June 2012 - 03:46 PM

realy nice work guys , as a fresh indie like you we wish you Good luck.

#26 false3d   Members   -  Reputation: 188

Posted 20 June 2012 - 11:27 AM

Thank you very much! =)

#27 false3d   Members   -  Reputation: 188

Posted 25 June 2012 - 03:51 PM

Some wip screen from texturing process, click here for more

Posted Image

#28 false3d   Members   -  Reputation: 188

Posted 01 July 2012 - 06:50 AM

New dev post: http://alersteam.com/blog/en/2012/07/tech-diary_1/

#29 HahaYouAint   Members   -  Reputation: 154

Posted 02 July 2012 - 07:09 AM

Some wip screen from texturing process, click here for more

Posted Image


Is he a native of the planet or one of the criminals that you run from?

Game Music Life

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#30 false3d   Members   -  Reputation: 188

Posted 09 July 2012 - 02:10 AM

He is one of the natives. Criminals are more human like, and some of them partially are cyborgs...

#31 false3d   Members   -  Reputation: 188

Posted 10 July 2012 - 11:01 AM

Here is post about character development and gameplay nonlinearity in Exoplanet: First Contact.
Check it out here

#32 false3d   Members   -  Reputation: 188

Posted 09 October 2012 - 05:53 AM

Hi there!
Please, check out our new gameplay video:






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