Hi All,
I am reading Advanced 2D Game Development by Jonathan Harbour in which you create a 2D game engine in DirectX. One functionality I would like to add to the engine is video playback. for cutscenes and the like. I have looked at DirectDraw but cant really find any articles which are unmanaged c++. I will always be running the code on windows systems and have control on the computer setup/config of computer playing the game. Any help or advice would be hugely appreciated as I am really struggling to find any reference material.
All the best,
Martin
Creating video playback functionality in unmanaged C++ DirectX 9.0
Started by MartinSmith160, Mar 28 2012 10:15 AM
3 replies to this topic
Sponsor:
#2 Members - Reputation: 532
Posted 28 March 2012 - 10:54 AM
Hi!
Please consider acquiring a book:
The problem is described there and has a sample code.
Fundamentals of Audio and Video Programming for Games.
Peter Turcan
Mike Wasson
ISBN: 0-7356-1945-X
Microsoft Press.
P. S.
This would be a legacy technology.
Please consider acquiring a book:
The problem is described there and has a sample code.
Fundamentals of Audio and Video Programming for Games.
Peter Turcan
Mike Wasson
ISBN: 0-7356-1945-X
Microsoft Press.
P. S.
This would be a legacy technology.






