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Creating video playback functionality in unmanaged C++ DirectX 9.0


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#1 MartinSmith160   Members   -  Reputation: 146

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Posted 28 March 2012 - 10:15 AM

Hi All,

I am reading Advanced 2D Game Development by Jonathan Harbour in which you create a 2D game engine in DirectX. One functionality I would like to add to the engine is video playback. for cutscenes and the like. I have looked at DirectDraw but cant really find any articles which are unmanaged c++. I will always be running the code on windows systems and have control on the computer setup/config of computer playing the game. Any help or advice would be hugely appreciated as I am really struggling to find any reference material.

All the best,

Martin

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#2 kubera   Members   -  Reputation: 893

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Posted 28 March 2012 - 10:54 AM

Hi!

Please consider acquiring a book:
The problem is described there and has a sample code.

Fundamentals of Audio and Video Programming for Games.
Peter Turcan
Mike Wasson
ISBN: 0-7356-1945-X
Microsoft Press.

P. S.
This would be a legacy technology.

#3 Asesh   Members   -  Reputation: 268

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Posted 28 March 2012 - 11:04 AM

use DirectShow, it's no longer bundled with the DirectX SDK cause now it's a part of Windows SDK

#4 MartinSmith160   Members   -  Reputation: 146

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Posted 29 March 2012 - 01:21 AM

Thats brilliant guys, just ordered the book off Amazon.

Thanks,

Martin




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