Aspiring Game Creator
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Posted 30 March 2012 - 05:38 AM
Members - Reputation: 99
Posted 30 March 2012 - 12:12 PM
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Posted 30 March 2012 - 02:44 PM
If you don't mind the Xbox part and want to learn programming in general, you can always look up different tutorials on the net, or order some books. riemers.net comes to mind if you want some more C# oriented stuff (though only XNA and DirectX 9).
GDNet+ - Reputation: 1563
Posted 30 March 2012 - 10:16 PM
XNA Sites I recommend:
http://xnaresources.com/ <- Start here!
For a quick recap of some C# basics: http://www.csharp-station.com/Tutorial.aspx
OpenChess - 1.0 done!
Classic RPG #1 - Task 9 -> January 1st 2013
Members - Reputation: 273
Posted 31 March 2012 - 09:55 AM
And as for your actual question, any graphics program your familiar with works, photoshop, paint, blender, 3Dmax, etc. You will have to save it to a compatible format for the program/game/engine your creating. XNA has a fully developed content pipeline where you can easily drag/drop and load textures/models into your game. Models should be converted to .x or .fbx and images could be .jpg, .png, etc.
Current Project: TechnoFlux read all about it on my