Starting in Python: best graphics module?

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17 comments, last by pyirrlicht 12 years ago
Hi again, jbadams.

We should just drop this.

We don't want to escalate in to bigger problems here.

Also, don't think for a second that general dislike from a majority in a group means an idea is incorrect or not worthy.

I will do things my way and you can do things your way. Okay?

I've programmed enough to know what works well for me and my class, and my efforts to prove my points arise trouble.

So let's start this all over, please.

- Mikey
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So just to be clear: you asked me to back up my opinion -- which I did -- but you're not willing to back up your own?


Also, don't think for a second that general dislike from a majority in a group means an idea is incorrect or not worthy.

Not at all, but you have been asked to provide your reasoning (in the other topic) and refused to do so -- not even a single example. You're the one making a claim contrary to common wisdom and disagreeing with official library documentation -- I don't think it's impolite or inappropriate to ask you to back that up, especially if you're planning to continue giving potentially controversial advice and claiming to have years of experience.


If you're really unable to prove your points without "arising trouble" maybe it's worth considering that you might be wrong? We're reasonable people, and we're just asking you to back up the claims you're making -- if you're not willing to do that, you shouldn't really give controversial advice as an expert, or should at least be prepared to be questioned.

- Jason Astle-Adams

Hello again, jbadams.

Very sorry all these problems have arisen. To avoid me having to continue putting wood in the fire that I'm sorry for starting, I suggest we just until my site is published.

I will have over 50 blogs there, and updates daily. From my main homepage of my blog you'll understand my points and reasons why I don't believe that PyGame or PySFML are good starters.

Like I said I have been teaching programming freelance for over 15 years, been teaching it to my class and everyone in my class can act as a reference for me on this, and have been programming professionally for almost 30 years.

Instead of flooding these messages, we'll put this on hold.

Is that fair enough? Sorry for this whole situation. Very much do I apologize.

I hope our paths cross again, and sorry for any belligerence.

- Mikey

To avoid me having to continue putting wood in the fire that I'm sorry for starting, I suggest we just until my site is published.

Fine, but perhaps it would be a good idea to stop suggesting people read your non-existent blog until that time, hrm?

Again, it isn't everyone else that is being unreasonable in wanting you to back up your claims. Frankly, your claims of lengthy experience are simply ridiculous otherwise.

- Jason Astle-Adams

that teacher is an asshole I'm on jbadams side on this

I will have over 50 blogs there, and updates daily. From my main homepage of my blog you'll understand my points and reasons why I don't believe that PyGame or PySFML are good starters.

PyOgre might be surprisingly suitable for 2D projects, but I'm still waiting for you to provide a PyOgre code example that can be compared with the PySFML one given by kloffy sevaral posts ago; if drawing sprites with PyOgre is as easy as drawing them with PySFML, it shouldn't take you too long.

Omae Wa Mou Shindeiru

Just a quick note for those still participating in the conversation: after incidents in a number of other topics as well as outside of the forums, it was decided by the moderators (not me, as I had been engaging with him extensively in topics such as this one and did not want to bias the decision) that MLillowitz is obviously trolling, and as such his posting privileges were removed a couple of days ago.

PyOgre probably is still a suitable suggestion, but -- as I argued above -- probably not an optimal one, and I believe you can safely ignore all of MLillowitz's unsubstantiated claims to the contrary.

- Jason Astle-Adams

Wouldn't a dedicated 2D engine simply be the best option for a beginner wanting to work in 2D just for the succinctness of the API documentation?
As a newbie coder I wouldn't want to have to wade through tons of function docs to find something I need buried among a large volume of functions I don't.

I've seen a few different graphics modules floating around, and I was wondering if there's some consensus on which is the easiest to understand/most flexible/whatever. I'm looking to get started on a basic 2D project. Thanks!

Look at the pyIrrlicht. This have simple 2d examples and pyMunk physics usage examples, all see from SVN.
Also this have mixed 2d and 3d mode, and you always can easy translate your Python code to C++ Irrlicht code.

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