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Fast GPU OpenGL ES 2 VBO update for physics soft bodies on mobile?


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#1 chbfiv   Members   -  Reputation: 139

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Posted 31 March 2012 - 04:08 PM

I would like to use soft bodies for some rope simulation on the mobile platforms, but I'm trying to grasp the best method to update my soft bodies every frame. Do I have options outside of unloading and loading a new vertex array/indices/faces each frame?
-BourkeIV

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