It's basically a text-adventure dungeon-crawler, a text-based roguelike or a single-player MUD, that's the closest possible things i though of it.
The game is done on Scheme, specifically Racket, you enter a dungeon, beat monsters, pick objects, get the treasure an get out.
Dungeons are randomly generated squares of X rooms, where you choose X (you can make dungeons with 2x2 rooms as you can make dungeons with 100x100 rooms).
The thing i liked the most, was the modding ability you have, it's easy to create monsters, weapons, armors, stats and, with some thinking, you can simulate things like skin tough enough to be considered armor in some monsters.
You can change almost all the text in the game, so from a dungeon crawl to get a treasure, you can get a My Little Pony story, a game where you search in the school for the answers to an exam, or change it to a templar knight looking for the holy grail.
The game is in github here https://github.com/Hughinn/Dungeon/
or just download the zip file with a working game(without installing racket) in the attached file or the mediafire link in github.
I need advice on things that either from the explanation above or from playing the game you think are lacking, combat system is generic, armor and weapons give some multipliers, min and max damage, magic attacks ignore armor, current and maximum HP.
I'm currently trying to implement true bodys, so when you get hurt, you start to bleed, you can't hold a weapon if your arm has been ripped off etc.
Thanks for any advice, or just for reading through this.







