Current best open source 3D rendering engine?
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Posted 02 April 2012 - 07:57 AM
IMHO all of the usual, well-known candidates have fallen behind one way or another, for example OGRE by not being terribly CPU or GPU effective and in need of a general cleanup; the current active developers themselves point this out: http://www.ogre3d.or...30250&start=154, or Crystal Space & OpenSceneGraph by always having been cumbersome and/or unfriendly to begin with.
I'm not really looking for a solution for myself, but just want to encourage discussion if there is some excellent library/engine out there we are not generally aware of?
(for what it's worth, I personally use OGRE & Unity (which of course isn't open source) at work, and then I have my own hobby engine which is D3D9/OpenGL 2.0 and MIT licensed -- link is in my profile -- but it's as of yet unproven for any larger applications, and lacks features, such as terrain rendering)
Every time you add a boolean member variable, God kills a kitten. Every time you create a Manager class, God kills a kitten. Every time you create a Singleton...
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Posted 02 April 2012 - 11:16 AM